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Each person (including children) eats 0.5 portion per day.
And what's your daily/yearly food production?
Did you invest some tech points in farms as it's cheap +10% increase?
In the first year farms never give full production as it's full year work accumulation.
i have a feeling your racial demographics have something to do with it - amevians and tilapi really dont mix with other races, much less humans, so if they arent confined to a ghetto then they will tank your humans happiness by starting arguments and brawls
consumption rate is ~130
stored currently ~1130
food can last for 9 days for now but its only because i just had a harvest. I disallowed consumption of fruits for my humans, because i need those for nursery, other races are allowed to eat fruits, since there will be only 25 of them at max.
every other food type is not even stored to 3 digits, gets produced and instantly consumed.
i haven't put my research points on those yet, only 1 level for spoilage sofar.
I decided to mainly focus on unlocking other "basic" stuff like weaver, smelting, masoning etc. first.
Just so i can get those essential building materials for some buildings. (need cloth for nursery, stuff like that)
Happiness isnt all too high though. But im not so familiar with the game yet to really pay close attention to their needs. They either demand things i cannot provide yet (no metal bars for building lightings), or demand things i have already provided. Like i built well (close enough and not overloaded) and they still want access to well. Currently none of them is happy enough to have immigrants.
the most important early game happiness boost though is religion, so if you haven't built altars for each god yet thats probably a 15% bonus right there
About service building, i usually just click on them and see how far the colored zone can reach, if home gets outside of the range, i build new ones.
Is swimming in river the same as washing at a well? Because of my farms, most of my town is located near the river. Wouldnt even dare to dream of having people to spare for water pumps n stuff.
Until you can acquire the research and needed materials you can't give them higher quality wells. That said lower quality services are still beneficial-- so just provide the best you can, then move on to set up another service they don't have any access to at all.
Imo the character bio page shouldn't feature complaints that we simply can't resolve at that moment; if it's not researched. Unless every other manageable complaint has been addressed, perhaps then we should see complaints regarding research itself.
for lack of a better way to say it, the character bio complaints are misleading. It's better to look at each race's stats directly to deduce what to improve.
Swimming is not the same as bathing, unfortunately. However you can set up moats(?), pools, and ponds further inland to appease the wish to swim.
On water pumps: once you set one up you'll see why they are so powerful. 6 people running a pump can turn unusable land into 8ish 96 tile farms of 80-90% fertility. Creating more fertile land directly allows you to produce more food which means you can double or triple rations, a humongous happiness boost that will spur immigration. Aqueducts are how Rome became so powerful.
Have you had any joy with longer distance pumps? As far as I'm aware pumps will provide 64 squares of coverage. So is it possible to achieve 100 ranage for example by pumping a pond full at a distance of 50, then pumping that out to reach the 100 distance?
That right there is part of the problem... As long as you have at least *one* kingdom to trade with, you are set.
Just export all your crap.
All of it.
And buy what you need. Like, a limited amount of metal. Or paper. Or whatever else it is you need in small quantities.
You don't need 'a lot', just 'enough'.
Except for food. More food (days) gives higher fulfillment and thus contribute to more immigrants/higher population.
Is there a way to automatically match the price for exporting and importing? Kinda don't want to check it every once in a while to make sure i'm not selling something way too cheap or buying something with way too much money.
Not sure if you are aware, because...some aren't... But hover tooltip over goods gives you a list of 'neighbors' and the prices paid. And... Ok, honest answer? Your worry? Does not matter.
Trust me on this. Even a trickle of 'junk' exports, no matter the value you are getting, is enough to afford a trickle in of whatever you need. Just keep an eye on your dosh, set the limit of whatever you want on the rather low side (Like, honestly, my 'I'm building up my village to a town' level of import for...say, Metal and such, is literally no more then 20), and when you notice your money going down and staying down instead of slowly going up... You know you have a problem in one of the trades.
And, honestly, it's been long enough that I can't remember how to (or if they still exist) set and use keyboard hotspot keys, hah, but I'd always set one to my 'trade bazaar' area so I can pop over every little while to check prices/inventory.