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Some of them will be difficult to fit into the current system though. At the moment, you can easily convert capital noble benefits to regional benefits, since their effects are limited.
A noble that increases trade prices is more efficient the larger your capital is though. Perhaps that one could be limited by the total population?
Perhaps a trade noble can generate a resource called "favourable deals" or "trade power" and as you trade with other nations you automatically spend these and receive better prices.
You could limit this to automatic trades with import/export depots since diplomatic trades could include things that cannot be classified as goods or money.
I think it would make more sense if price change is percentage based, It could also have similar effect by lowering tariffs for that trade. The "favourable deals" cost should be proportional to money saved or extra money made.
Another point related to this: It would be nice if nobles provide better bonuses if their needs are met. This would make their expensive housing do something.
Also, for the military nobles, I'd absolutely love to have one that increased training speed. Getting archers up to par is damned painful, especially since it doesn't have any upgrades like the melee, and even more so when you start raising massive numbers.
I also suggest a logistics noble that increases the amount carried by deliverymen, haulers, and transporters by some amount at the same limits as the industry ones, maxing out at 50 without a promotion and so on.
Does that mean u can keep them homeless right now in v68 ?!
I got 8, therefore got 8 chambers. Can i get rid of the chambers without consequences ? :P