Songs of Syx

Songs of Syx

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More noble ideas
Science noble: improves labs and libraries.

Education noble: increases learning/teaching rate

Trade noble: improves prices

Military noble: improves soldier stats

Diplomat noble: efficient embassies.

Entertainment noble: improves quality and service capacity of speaker/podium/arena/grand arena/pleasure/barber

Medical noble: improves health buildings

Grand priest of {insert god name here} increases temple bonuses.
Last edited by Spenta of Water; Feb 5 @ 1:04am
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Showing 1-7 of 7 comments
Vanir Feb 5 @ 5:48am 
Those are good ideas.

Some of them will be difficult to fit into the current system though. At the moment, you can easily convert capital noble benefits to regional benefits, since their effects are limited.

A noble that increases trade prices is more efficient the larger your capital is though. Perhaps that one could be limited by the total population?
Originally posted by Vanir:
A noble that increases trade prices is more efficient the larger your capital is though. Perhaps that one could be limited by the total population?

Perhaps a trade noble can generate a resource called "favourable deals" or "trade power" and as you trade with other nations you automatically spend these and receive better prices.

You could limit this to automatic trades with import/export depots since diplomatic trades could include things that cannot be classified as goods or money.

I think it would make more sense if price change is percentage based, It could also have similar effect by lowering tariffs for that trade. The "favourable deals" cost should be proportional to money saved or extra money made.
Last edited by Spenta of Water; Feb 5 @ 7:57am
I think most nobles should act like the trade nobles I proposed, they should start with 0 bonus and their bonus should increase over time(experience) and reach their cap. If you change your noble type, their bonus should reset.

Another point related to this: It would be nice if nobles provide better bonuses if their needs are met. This would make their expensive housing do something.
Vanir Feb 5 @ 11:19pm 
The nobles are still half-done. It will not be viable to keep them homeless in V1.0.
Maybe the trade noble could offset certain price adjustments up to some maximum amount of exported/imported goods, like tariffs or whatever.

Also, for the military nobles, I'd absolutely love to have one that increased training speed. Getting archers up to par is damned painful, especially since it doesn't have any upgrades like the melee, and even more so when you start raising massive numbers.

I also suggest a logistics noble that increases the amount carried by deliverymen, haulers, and transporters by some amount at the same limits as the industry ones, maxing out at 50 without a promotion and so on.
Originally posted by Vanir:
The nobles are still half-done. It will not be viable to keep them homeless in V1.0.

Does that mean u can keep them homeless right now in v68 ?!
I got 8, therefore got 8 chambers. Can i get rid of the chambers without consequences ? :P
Vanir Feb 7 @ 1:12am 
Yes, for now. Eventually, they will have their revenge for this time of disrespect, and start to make unreasonable demands.
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