Songs of Syx

Songs of Syx

View Stats:
v68 Crash
|-------------------|
| ERROR LOG |
|-------------------|
java.lang.ArrayIndexOutOfBoundsException: 1
at game.events.faction.player.War$Mess2.<init>(War.java:268)
at game.events.faction.player.War.update(War.java:109)
at game.events.faction.player.EventDiplomacy.update(EventDiplomacy.java:77)
at game.events.EVENTS.update(EVENTS.java:132)
at game.GAME.update(GAME.java:233)
at view.main.VIEW.update(VIEW.java:244)
at snake2d.Updater.update(Updater.java:108)
at snake2d.Updater.run(Updater.java:54)
Time until crash: 97.5693359375
MEM DIAGNOSE
--JRE Memory
--JRE Total: 1120
--JRE Free: 842
--JRE Used: 277
--JRE Max: 3676
--JRE Memory After GC
--JRE Total: 1250
--JRE Free: 989
--JRE Used: 260
--JRE Max: 3676
NVIDIA:
--GPU Dedicated: 0
--GPU Total Available: 0
--GPU Current Available: 0
--GPU Evictions: 0
--GPU Evicted: 0
ATI:
--Renderbuffer Free: 15511800
--Texture Free: 15511800
--Vbo Free: 15511800


|-------------------|
| STD OUT |
|-------------------|

[GAME] (init.MainProcess.java:22)
[22] *******************************
[23] * GAME 0.68.19
[24] *******************************

[GAME] (init.paths.PATHS.java:476)
[476] Steam mod folder found: C:\Program Files (x86)\Steam\steamapps\workshop\content\1162750

[GAME] (init.paths.PATHS.java:94)
[94] INITING PATHS
[98] MODS
[116] hash: 0
[117] texture cache: 4096
[158] PATHS
[160] /data

[SNAKE2D] SYSTEM INFO
[SNAKE2D] ---Running on a: Windows 10, amd64 Platform. WINDOWS
[SNAKE2D] ---jre: 1.8.0_412-412 bits: 64
[SNAKE2D] ---charset: windows-1252
[SNAKE2D] ---Processors avalible: 12
[SNAKE2D] ---JRE Memory
[SNAKE2D] Total: 495
[SNAKE2D] Free: 482
[SNAKE2D] Used: 12
[SNAKE2D] Max: 3676
[SNAKE2D] ---JRE Input Arguments : : -Xms512m, -Xmx4096m, -XX:+UseCompressedOops,
[SNAKE2D] ---JRE cp : : C:\Program Files (x86)\Steam\steamapps\common\Songs of Syx\base\script\Tutorial.jar;C:\Program Files (x86)\Steam\steamapps\common\Songs of Syx\SongsOfSyx.jar,
[SNAKE2D] ------------------------

[SNAKE2D] DISPLAYS
[SNAKE2D] DISPLAY 0 ( 2560x1440@144Hz ) :
| 720x400@60Hz | 720x400@70Hz | 720x400@120Hz | 720x400@144Hz | 640x480@60Hz | 640x480@67Hz | 640x480@75Hz | 640x480@120Hz | 640x480@144Hz | 720x480@120Hz | 720x480@144Hz | 720x576@50Hz | 720x576@60Hz | 720x576@120Hz | 720x576@144Hz | 800x600@56Hz | 800x600@60Hz | 800x600@72Hz | 800x600@75Hz | 800x600@120Hz | 800x600@144Hz | 832x624@60Hz | 832x624@75Hz | 832x624@120Hz | 832x624@144Hz | 1128x634@60Hz | 1128x634@75Hz | 1128x634@120Hz | 1128x634@144Hz | 1024x768@60Hz | 1024x768@70Hz | 1024x768@75Hz | 1024x768@120Hz | 1024x768@144Hz | 1280x720@50Hz | 1280x720@59Hz | 1280x720@60Hz | 1280x720@120Hz | 1280x720@144Hz | 1152x864@60Hz | 1152x864@75Hz | 1152x864@120Hz | 1152x864@144Hz | 1366x768@60Hz | 1366x768@120Hz | 1366x768@144Hz | 1440x900@60Hz | 1440x900@120Hz | 1440x900@144Hz | 1280x1024@60Hz | 1280x1024@75Hz | 1280x1024@120Hz | 1280x1024@144Hz | 1600x900@50Hz | 1600x900@59Hz | 1600x900@60Hz | 1600x900@120Hz | 1600x900@144Hz | 1760x990@50Hz | 1760x990@59Hz | 1760x990@60Hz | 1760x990@120Hz | 1760x990@144Hz | 1680x1050@50Hz | 1680x1050@59Hz | 1680x1050@60Hz | 1680x1050@120Hz | 1680x1050@144Hz | 1600x1200@60Hz | 1600x1200@120Hz | 1600x1200@144Hz | 1920x1080@50Hz | 1920x1080@59Hz | 1920x1080@60Hz | 1920x1080@120Hz | 1920x1080@144Hz | 1920x1200@60Hz | 1920x1200@120Hz | 1920x1200@144Hz | 2560x1440@60Hz | 2560x1440@120Hz | 2560x1440@144Hz | 3072x1728@144Hz | 3200x1800@144Hz | 3840x2160@144Hz | 5120x2880@144Hz | 5760x3240@144Hz | 7680x4320@144Hz
[SNAKE2D] ------------------------

[SNAKE2D] SETTINGS
[SNAKE2D] Debug: false
[SNAKE2D] Native Screen: 2190x1232
[SNAKE2D] Display: 2560x1440@144Hz
[SNAKE2D] Full: false
[SNAKE2D] Mode: 1
[SNAKE2D] Fit: true
[SNAKE2D] Linear: true
[SNAKE2D] VSync: false
[SNAKE2D] ------------------------

[SNAKE2D] GRAPHICS
[SNAKE2D] ---attempting resolution: 2560x1440, 144Hz, borderless, monitor 0 (Generic PnP Monitor)
[SNAKE2D] ---Setting FPS to 144
[SNAKE2D] ---created resolution: 2560x1440, 144Hz
[SNAKE2D] ---LWJGL: 3.3.6-snapshot
[SNAKE2D] ---GLFW: 3.5.0 Win32 WGL Null EGL OSMesa VisualC DLL
[SNAKE2D] OPEN_GL
[SNAKE2D] ---FB size: 2560x1440
[SNAKE2D] ---FB Red Bits: 8
[SNAKE2D] ---FB Green Bits: 8
[SNAKE2D] ---FB Blue Bits: 8
[SNAKE2D] ---FB Alpha Bits: 8
[SNAKE2D] ---FB Samples: 0
[SNAKE2D] ---Max Texture Dim: 16384
[SNAKE2D] ---Version: 3.3.0 Core Profile Context 24.10.27.02.241120
[SNAKE2D] ---SL Version: 4.60
[SNAKE2D] ---Max Vert: 536870911
[SNAKE2D] ---glRenderer: ATI Technologies Inc., AMD Radeon RX 6800 XT
[SNAKE2D] ---Forward compatible: true
[SNAKE2D] ------------------------

[SNAKE2D] ---BLIT: 2560x1440
[SNAKE2D] ------------------------

[SNAKE2D] SHADERS:
[SNAKE2D] class snake2d.Shader: 4,
[SNAKE2D] class snake2d.Shader: 8,
[SNAKE2D] class snake2d.Shader: 12,
[SNAKE2D] class snake2d.Shader: 15,
[SNAKE2D] class snake2d.Shader: 19,
[SNAKE2D] class snake2d.Shader: 22,
[SNAKE2D] class snake2d.Shader: 26,
[SNAKE2D] class snake2d.Shader: 30,
[SNAKE2D] class snake2d.Shader: 34,
[SNAKE2D] ------------------------

[SNAKE2D] SOUND
[SNAKE2D] ---AL version : 1.1 ALSOFT 1.24.1
[SNAKE2D] ---AL vendor : OpenAL Community
[SNAKE2D] ---AL renderer : OpenAL Soft
[SNAKE2D] ---OpenALC10: true
[SNAKE2D] ---OpenALC11: true
[SNAKE2D] ---ALC_FREQUENCY: 48000Hz
[SNAKE2D] ---ALC_REFRESH: 50Hz
[SNAKE2D] ---ALC_SYNC: false
[SNAKE2D] ---Created Mono Sources : 10
[SNAKE2D] ---Created Stereo Sources : 6
[SNAKE2D] ------------------------


[GAME] (util.spritecomposer.Optimizer.java:57)
[57] TILE OPTIMIZING

[GAME] (util.spritecomposer.Optimizer.java:242)
[242] tile 8: 0 cropped: 0 opaque: 0,
tile 16: 512 cropped: 440 opaque: 145,
tile 24: 512 cropped: 445 opaque: 125,
tile 32: 3968 cropped: 344 opaque: 3572,
[SNAKE2D] class snake2d.Shader: 38,
[SNAKE2D] [RND] ---Initiating random, seed: -7890078366604839478

[GAME] (script.ScriptLoad.java:157)
[157] loading script jar Tutorial
[123] SCRIPTS
[139] -script available: : tutorial

[GAME] (snake2d.LOG.java:66)
[66] LOADING GAME
[67] Game version: 0.68.19 save: 0.68.19

[GAME] (game.save.GameLoader.java:51)
[51] mod:

[GAME] (game.GAME.java:178)
[178] NEW GAME Game version: 0.68.19

[GAME] (util.spritecomposer.Optimizer.java:57)
[57] TILE OPTIMIZING

[GAME] (util.spritecomposer.Optimizer.java:242)
[242] tile 8: 11776 cropped: 8200 opaque: 4182,
tile 16: 21248 cropped: 12820 opaque: 5448,
tile 24: 4096 cropped: 3651 opaque: 366,
tile 32: 2688 cropped: 1641 opaque: 1098,

[GAME] (script.ScriptEngine.java:30)
[30] adding scripts 0

[SNAKE2D] class snake2d.Shader: 38,
[SNAKE2D] ERROR IN UPDATER DETECTED
< >
Showing 1-3 of 3 comments
Vanir Feb 4 @ 2:29am 
Thanks for the report. Was anything interesting happening on the world map when it happened?
Gand Feb 4 @ 11:07am 
Originally posted by Vanir:
Thanks for the report. Was anything interesting happening on the world map when it happened?
It seems to crash a few seconds after I try to move my first army, I also just built Army Depots at the same moment. I have a couple of enemy armies nearby too.

It happens consistently so I cannot play that save right now.

Thank you:)
Last edited by Gand; Feb 4 @ 11:08am
Vanir Feb 5 @ 5:49am 
This one should be fixed in V68.20.
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Showing 1-3 of 3 comments
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