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To mitigate this, I built those buildings at their maximum size by pressing the "+" button (for a 1,000-strong army, I needed three max-sized supply buildings, each dedicated to food, alcohol, and clothing), employed the maximum number of workers (32!), turned off worker automation, disabled patches, and only used the pull command to draw supplies from storage and import warehouses. This approach made the situation somewhat better.
Since prolonged supply times lead to desertions during resupply, I had to reduce research manpower and focus on sending supplies all at once right after forming or reinforcing a unit.
As for sieges, it seems to take a year regardless of the size of the army I bring. I initially thought bringing more troops would speed up the siege, but that doesn’t seem to be the case. Instead, a larger force tends to make the enemy avoid field battles and retreat into a defensive siege. However, given how supply management is such a headache, it's essential to find the right balance in the size of your forces.
When engaging the enemy with just the right number of troops, the defending forces from the city sometimes sortie to join the battle. If you win in this situation, the city’s defensive garrison temporarily drops to zero. At this point, if you have an additional army or reinforce the besieging army with all the troops from your city, you can initiate a siege before the defending garrison is replenished (it typically takes 4–5 days for them to recover, so very fast action is required). With this strategy, you can capture the city quickly with minimal sacrifice.
yes sometimes they have friendly fire but you always have that one idiot in the army that ♥♥♥♥♥ up for evryone also dont forget supply a thousand man army cost also alot of transport thats an extra challenge look some video about acient rome building camps and how they did it the soldier alone is only a small part of the army
Where do you have ammo from ? Is there any building for it ?
I usually just leave them off to the sides of big battles and let them mow down enemies while the other army tries to desperately reach my guys before being shot down.
Also, I just stuck a couple of the smallest army depots next to my ration production buildings. Seems to work out well enough for an army of a thousand so far so long as I set them to only rations.
I mean i send them out with the required amount of bows. Is there a different requirement for ammo?
I still feel archery is off. Slow and awkward to actually get them to shoot (especially from walls). My reasonable trained and equipped Tilapi barely ever got a single volley off before the enemy closed the distance.