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If you get too many slaves, they can revolt, so that's a disadvantage. You do want happy slaves, so they need to be properly fed, clothed, housed, etc. When they die you have to buy new ones, so they can be expensive to replace if you have a lot of them.
Late game, prisoners of war can be enslaved and sold or traded. This may be distasteful to some species.
So, they can be good when playing non social species like Amevia. It's a way then to get a bunch of Humans and Cretonians to complement.
But, beside that, they don't realy have advantages. They eat as much as plebeians, and need the same furnish for confort.
Can't we breed them ? To get more ?
NoirDelire
You can't breed them, but you can easily buy a whole bunch at once every ~4 years or so, when the slaver stops by (or enslave dozens of defeated foes in short order). This can be a great boon to your economy, esp. if your regular population is struggling to grow.
For Garithmis, they're almost mandatory, as you most crucially need humans for your labs, and slaves don't complain about living with Garithmis.
I have seen the slaver. He's realy cheap. It depend the species, but I was surprised by the prices. They sounds very low.
What about the reverse situation ? Playing with Humans and/or Cretonians, and buying Garithmis slaves for the mines ? Do the other species accept them ?
NoirDelire
Pay attention to which race likes which other races - if there's mutual preference, they're fine to have as citizens. Otherwise slaves might be preferable, unless your citizens strongly dislike having slaves around.
That is to say, you'll have to take a look at Humans/Cretonians yourself, as I don't remember how they feel about slavery and other races off the top of my head. I mostly play the bug men these days, you see.
I have this scenario with garthimi in the mines. The humans and crets like the slaves. The garthimis are fine with just bread for food, standard clothing and they like their shrines and humidifiers. I only have 20 of them because my serial killer keeps picking them off. I'm not sure what effect, if any, this event has. I also have guards and army. From the stats, I'm guessing I could have about 10% of the population be garthimi slaves before they are a problem.
There are so many informations everywhere, that I feel like someone who need to read all Wikipedia ! Hum... maybe not that much, indeed :)
Anyhow, thanks for your helps.
NoirDelire
Humans for labs
Dondorians for crafting
Cretonians for farming
Garthimis for transports
Amevias for fishing
Tilapis for herding
You can keep a slave population up to 40% IF your entire citizen population has 50% military training.
This is why you should have Tilapi OR Dondorians as your only citizens since they get happyness from being military trained.
TLDR: Form a spartan society where every citizen is a soldier and all the work is done by slaves.
This produces unhappyness due to the "Former Slave" debuff.
Instead you should capture POW and then Pardon them mannualy once they arrive at your city.
There is no automatic way to do this. You have to click each prisoner and execute the pardon one by one.
This, however, increases happyness instead of decreasing it, plus its free.