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What I would like to see though is soldiers that have been hit but didn't die are injured and require medical attention when back in the city.
Of course, the game would need to keep track of hit soldiers then. I wouldn't want a magical/RNG % of my army to turn into wounded soldiers.
1. If you win a battle, it seems like you take zero casualties even if they "died" during combat. Is this correct? At least when I was attacked and fought and won, I didnt' notice any population losses.
2. What's up with the total population and army pool? At first I thought maybe a single dude in your city represented a larger amount of population (considering you have thousands of population to draft from, even if you only got a few hundred actual population in the city), but if I raise armies what I got available doesn't seem to have anything to do with my actual population. For example, I have Garthrimis available if I want to raise an army, but I have 0 Garthrimis as part of my actual city. The only thing I could think of is that it's just whatever happens to live in the area where your city is. But it seems weird that your few dozen dudes have absolute control over tens of thousands of people.