Songs of Syx

Songs of Syx

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SomeAirplane Oct 27, 2024 @ 3:27pm
Mods for Sickness?
the diseases and illness is unbalanced and broken i think, even with coverage over 90 on wells, lavatories and all other health related stats, my people still get sick in massive numbers that forces every game to turn into a massive time dump of Darwin's survival of the fittest. 600 plus pop and the game turns into a near unplayable mess of immigration to replace dead, and nurseries.
Is there a mod i am missing in the worskshop that can help combat this until the Dev scales it back for us? V67, by the way
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Showing 1-6 of 6 comments
bigts Oct 28, 2024 @ 12:42am 
I'm having the same nightmare now at about 2000 population; it appears that a lot of people are after doing a quick scan of this issue on the forums. I have pretty good coverage of health buildings but now I'm getting a constant cycle of heavy hitting outbreaks leaving my workforce at -500 which hammers my city.

I will say that I'm playing the latest BETA, and I'm aware of the risks of game breaks. That said, I'm confident that the Devs will have this ironed out shortly, as they do seem to be all over it. It's a fantastic game, and it will continue to get better as the game evolves.
atilla_ati Oct 28, 2024 @ 2:14am 
I've passed the same way, and finally found the answer; Vanir told me that lavatory event is a bug and doesn't work as intented. You can close it via developer section whenever it pops up.
Luckycharms Oct 30, 2024 @ 2:06pm 
How do you access the developer section than?
atilla_ati Oct 31, 2024 @ 7:43am 
When you first launch,Settings-> Developer.

Then you can access it in your gameplay.
Luckycharms Oct 31, 2024 @ 11:53am 
Thanks!
SomeAirplane Nov 11, 2024 @ 6:07pm 
how do i fix it exactly? i dont know the technical side of these things. is there an option in game after i click the devloper part that allows me to curtail the sickness?
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Showing 1-6 of 6 comments
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Date Posted: Oct 27, 2024 @ 3:27pm
Posts: 6