Songs of Syx

Songs of Syx

View Stats:
Hunters butcher farm animals?
Hi,
This might be a dumb question because I'm only on my first playthrough, but do hunters butcher domesticated animals from the pasture(s)?
Or is that done by the caretakers of the animals?
I'm asking because I already lost 3 hunters and if possible I'd like to close down the hunters hut so that nobody else gets killed (I only have 6 people right now).

Thanks
Originally posted by To Teach Their Tone:
Correct. Just make sure workload isn't 100% (that is to say make sure it has enough workers) or else livestock will die and it will use your livestock and eventually die out.

They all produce meat and livestock. The Auroch is half meat and half leather so if you don't need leather, you can get more meat with an entelodont pasture.
< >
Showing 1-12 of 12 comments
To Teach Their Tone Oct 21, 2024 @ 10:13am 
No hunters don't butcher pasture animals. Losing hunters is just the cost of doing business. You might consider closing the hunter and only using the hunt command just above fell tree. 6 plebs is not a lot. Might be tough to get outta that.
BadDudesaBomBa Oct 21, 2024 @ 10:36am 
Originally posted by Bane Borne:
No hunters don't butcher pasture animals. Losing hunters is just the cost of doing business. You might consider closing the hunter and only using the hunt command just above fell tree. 6 plebs is not a lot. Might be tough to get outta that.
So the pasture alone produces leather and meat without even having a hunters hut?
I have 15 people now.
The author of this thread has indicated that this post answers the original topic.
To Teach Their Tone Oct 21, 2024 @ 10:47am 
Correct. Just make sure workload isn't 100% (that is to say make sure it has enough workers) or else livestock will die and it will use your livestock and eventually die out.

They all produce meat and livestock. The Auroch is half meat and half leather so if you don't need leather, you can get more meat with an entelodont pasture.
TheDeadlyShoe Oct 21, 2024 @ 9:06pm 
the way it works in 0.67 is that you have Hunters, Husbandry and hunting herds on the map; these are three entirely different mechanics.

Hunters (The Building) are very productive and retrieve meat from offmap. They will physically walk to the edge of the map and come back later with a carcass that they butcher for either meat or leather (you choose at the building); they do not interact with animals on the map or pastures in any way. The downside is that you are limited to 15 hunters total in your whole city; if you go over that, their productivity starts dropping drastically.

Husbandry is building pastures for animals. It has no interaction with hunting or herds. The pasture will occasionally butcher one of its animals, generating resources at the Gate which must be picked up. They also steadily generate extra Livestock. Effectiveness of husbandry depends greatly on species, animal and climate.

Hunting herds is done by manually marking animals from wild herds on the city map using the hunting tool. Once you target an animal, oddjobbers or those with free time will go to the animal and kill it, dragging the carcass back to a warehouse that can take the resources and butchering it there. Occasionally the wild animals may kill one of the oddjobbers; this is classed as 'mauling'. It's a very effective way to shore up your food supplies early on or in a crisis, although the herds will only repopulate slowly and shouldn't be relied on.
Last edited by TheDeadlyShoe; Oct 21, 2024 @ 9:07pm
Andy Mil Oct 22, 2024 @ 1:11am 
I saw Youtuber playing and hunter are going off map on newest version. Back then it was they hunt whatever animal on map but now u gotto order everyone manually to hunt them

pasture always generate meat and product out of air and producing animal in pen but the gain is small unless one heavily invest in it but inf food i guess
I hadn't noticed the new hunter mechanic since I haven't used one in .67. That's valuable info.
BadDudesaBomBa Oct 22, 2024 @ 11:56am 
Originally posted by Anny:
I saw Youtuber playing and hunter are going off map on newest version. Back then it was they hunt whatever animal on map but now u gotto order everyone manually to hunt them

pasture always generate meat and product out of air and producing animal in pen but the gain is small unless one heavily invest in it but inf food i guess
You don't have to manually order hunters to hunt, but you do have to assign them to the hunter building.
BadDudesaBomBa Oct 22, 2024 @ 12:00pm 
Originally posted by TheDeadlyShoe:
the way it works in 0.67 is that you have Hunters, Husbandry and hunting herds on the map; these are three entirely different mechanics.

Hunters (The Building) are very productive and retrieve meat from offmap. They will physically walk to the edge of the map and come back later with a carcass that they butcher for either meat or leather (you choose at the building); they do not interact with animals on the map or pastures in any way. The downside is that you are limited to 15 hunters total in your whole city; if you go over that, their productivity starts dropping drastically.

Husbandry is building pastures for animals. It has no interaction with hunting or herds. The pasture will occasionally butcher one of its animals, generating resources at the Gate which must be picked up. They also steadily generate extra Livestock. Effectiveness of husbandry depends greatly on species, animal and climate.

Hunting herds is done by manually marking animals from wild herds on the city map using the hunting tool. Once you target an animal, oddjobbers or those with free time will go to the animal and kill it, dragging the carcass back to a warehouse that can take the resources and butchering it there. Occasionally the wild animals may kill one of the oddjobbers; this is classed as 'mauling'. It's a very effective way to shore up your food supplies early on or in a crisis, although the herds will only repopulate slowly and shouldn't be relied on.

I don't think that's accurate, you don't have to mark animals manually, I never did that. You just have to build the hunter building and the assigned hunters will go out and try to hunt down animals. They walk up to the animal and stand there for like a second, sometimes the animal runs off, indicating that the hunter has failed, and sometimes they kill it and bring it back to the hunter building to butcher.
Andy Mil Oct 22, 2024 @ 12:23pm 
I talking about order like you order to chop wood and mine store. I think there also now order to hunt animal which random subject will do it.
To Teach Their Tone Oct 22, 2024 @ 12:49pm 
I added a 5 hunter hut closer to a balticrawler herd than the edge of the map and they are hunting off the edge of the map.
To Teach Their Tone Oct 22, 2024 @ 12:51pm 
PS: I have always noticed the hunt command take priority.
To Teach Their Tone Oct 22, 2024 @ 12:53pm 
If you are suffering from herds not being harvested that's a little bug that is best solved by building a 10x10 square of dirt road over the herd until they are dead. Remove the road so they exist again and then you should be able to mark them for hunt and they will get hunted. I think. I will sheepishly add an edit to this post if I failed this mitigation process.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Oct 21, 2024 @ 7:48am
Posts: 12