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actually it's used for both, check it out - makes sense being called isolation
I was just getting on here to check about noise..
When checking your citizen needs, noise does play a part. So you're saying that if i'd put all my sleeping quarters on the other side of the map.. That stat would likely go up to 100%?
Naturally, that isn't feasible, but it does give me some perspective into how i can noise cancel the city. I was considering adding double walls etc to industry buildings.
However if it's as you say, instead of doing that (I'm not even sure if that helps), i can put an eatery or something between quarters&industry.
I've done some planning though. My city consists of districts with each district having a 3 wide wall between them. I've also made sure that there are service districts close enough to every working district so that people wouldn't have to run through another working district to reach a service with just a few exceptions (The big arena&religion are the only ones i can think of).
Then i've also made sure that workers shouldn't have to leave their working district to get materials. Only the warehouse workers would have to do that.
So.. There's not much else i can do to lower noise. Granted, 30% is pretty great. I suppose i might be able to get it to 20. Maybe 15, if i start using haulers, transports and plop down a few more religious buildings&arenas. Maybe even insulate the noise a little bit for those few times that a worker would need to pass another working district. Would it be worth it? Doubtful.
Will i do it? A lot needs to be moved.. but i'm a perfectionist and like experimenting. So i'd say pretty likely xD