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That brings me back to the logistical issue of I have two fields producing 256 grain, but it's not all ending up in the warehouse, but it's also not rotting in the field. It's like production decreased even though I have no indication of this.
Most of my production IS grain, though it's apparently not enough 512 can't feed 100 people.
I have a lab, farming tech is NOT cheap it takes an entire lab to have the first tech that costs 500 points, it's one of the most expensive things you can purchase early in the tech tree. And for what, a 10% boost? When I'm already seeing mathematical problems in what the game is presenting to me not seeming to be true?
I DO NOT, this city has ONE pasture with 2 workers, which produces nothing and is literally a waste of time.
The math IS wrong, I have a fertility 85% size 288 grain farm with 3 workers and it is making 256 while the 100% fertility size 290 farm with 3 workers is making HALF that much. Wtf is this ♥♥♥♥♥♥♥♥.
If you want meat, don't use pastures initially for it. Use the hunters workshop, once you have some furniture. Far more effective for meat but limited to 15 workers. It's only useful for food very early on because you get it daily or if you are making them into rations later. If you need meat in a pinch, just hunt the animals on the map.
Farm labor will always round up. If the game tells you that you need 1.01 farmers for a field, it'll hire 2. Always try to go as close to the next full number without going over or you are wasting labor.
A field can also have lower yield if certain days they weren't able to get the full daily work on tending in. That can happen when your farmers go off to build stuff for you, forage crops or fell trees far away.
Also using Cretonians for any kind of processing other than making bread is likely wasted labor. People all too often make the mistake of making their Cretonians make furniture to sell when they should instead be making bread to sell.
The farming tech upgrades are additive, not a multiplier.
I'm not using the pasture for meat, more for hides at this point, it's a waste of people really entirely.
I have humans and Dondorians making furniture, this post isn't about industrial tasks.
So you're telling me it's not 10% more it's literally one tenth of a piece of bread more ... even better wow...
Also I have them with tools assigned and cannot tell if they're using them but the yield didn't change a single point. So that seems a waste too. Nowhere else is assigned to use tools.
Also place your farms next to the river. This makes them most efficient. If you have food problems then focus on grain and mills, as this is the most efficient food production chain.
Pastures are only for happyness - meat production is usually too small to feed a large population. You can make good money with pastures though, if you sell the domested animals.
My farms are 300 squares on average and require 3-4 workers, is that not the huge that you mean? If I make them any bigger the work % goes down with that few workers and the yields are even more crap.
I'm literally not using pastures.
You can switch the hunters to collect leather instead of meat. Still more effective than a pasture for the early game.
Tech is additive like if a Cretonian gives you 140% yield, one level of tech adds 10% to the end harvest amount or it's like making the yield 154%.
https://steamcommunity.com/sharedfiles/filedetails/?id=3231445348
154% bonus.
1100 area with 12 farmers. 1,640 grain per year. That .10 additive from the first level of the technology equals 149 units of grain or 149 bread.
https://steamcommunity.com/sharedfiles/filedetails/?id=3231445588
And v66 made all your base raw resources and materials more productive and the starter techs that affect things like farming are cheaper so it's so easy in the beta to get a LOT of food.
Hard to tell what's going on and where the grain is going without seeing it unfortunately
2 workers is a very small farm though, you'd need a few of them. I think 6 workers is about the minimum size I use.
Are you messing with the worker numbers to get high workload % or just leaving them as the default?
Are you on latest v66 or an earlier version?
What does your production/consumption chart say for grain (in the Goods tab)? I.e. how much production during the last harvest and how much is consumed / lost to spoilage
You're right about tech, it's not worth investing in production upgrades until you have at least 100 farmers (focus on tech that will get more migrants first like services)
I wonder, what makes you believe they only produced that low amount actually? what do the productivity hover over statistics say? It may really be that the wrong species works on that farm.
Someone else said it's additive not multiplicative? I didn't know about that with hunters, I'll definitely check it out.
I don't know what version I'm on, whatever the default current steam version is??
Uh 3 grain farms with 15 farmers and 12 bakers turning it all into bread in very short order, the farms should all in theory be producing over 250 grain every year.
Yeah I'm having trouble controlling who works where, I've tried modifying the priorities slightly, but unsure if I'm missing something. And why? Because that's all that made it to the warehouse and the fields were empty. And also when I hovered over the one field it literally say 134.