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I can't remember if the tutorial is up to date with the most recent version or if it is an older version. I gave up on it after one partial play through as not being very useful.
So, if you were doing a regular start, you would be given 40 grain as part of your starting items which you could use to start a grain farms. Grain farms are great with one disadvantage - you need to build a bakery to turn the grain into bread before your citizens will eat it.
You used to need hunters to hunt the animals on the map, which I think is why the tutorial tells you to do that. But in v65 (current version), your oddjobbers hunt on map animals through the hunt command. Hunters actually hunt off map, and their activity has nothing to do with the on-map animals. Hunter room requires furniture to build which makes it challenging to build as one of the first things built.
So, short answer, probably ditch the tutorial, as it may not be giving accurate info anyway.
When telling players to build the farm the game really needs to specifically mention a vegetable farm or at the very least point out the crate.
After building a fruit farm and then a grain farm you'd think it would notice I'm on the wrong track....
Better yet --- why even allow people in the tutorial to make these types of mistakes?
There are two ways to see harvestable plants on the map. One is to zoom way out. It will then show you icons for each of the harvestable plants (which are collected by oddjobbers through the forage command - BUT only in the last half of summer and first half of autumn), icons for animals that can be collected by your oddjobbers through the hunt command (which is entirely unrelated to hunters employed in a hunter room), and ore you can mine.
Farms have to be built as a specific type. The only farmable item you have at start is grain. You build the farm and your farmers will start tending the crop. Since you start the game in early spring, and it takes time to build the farm, you won't get a full crop. Once the farm is up and running, your farmers will tend it all year long and you don't ever have to "plant" again (i.e. you need grain to build a grain farm, but you don't need grain to plant each years crop). The grain (or any other crop) is only harvested in late fall. So your farmers will work all year, but you only get a result when it's harvest time.
The only one I was able to build was vegetable because there was some in the crate on the throne.
It mentioned there was a place to reread the tutorial messages... I do not see that anywhere. I've looked over the entire UI and couldn't find it.
It is indeed that little paper looking icon in the top-right but it only shows you the title of each message, was not clear you could click them to reopen.
It just mentioned a section where you can assign citizens to a type of task (like food) by percentage.
I cannot find that anywhere.
The tutorial actually does specify that it wants you to build a vegetable farm, the problem is that this instruction vanishes potentially before you have the chance to read it, and then seemingly cannot be recalled in any way. An objective list showing the current tutorial tasks would seriously help.
Yes.
The tutorial is just quite lacking at getting you going.
----
I still can't figure out how to assign workers to any building, it just seems like you increase the amount in the building itself and eventually someone will decide to work there.
v65, like most new versions for this game, was save breaking. But it was also wiki breaking, as the wiki is maintained by volunteers. Very little of the wiki has been checked to confirm that it is correct and, therefore, any piece of information you glean from the wiki could be correct or wildly incorrect and misleading.
Same for any information you get from reading old posts, whether here on steam, on Reddit, or any other forum. If the post is older than about last summer, take the information with a huge grain of salt until you check that the game still actually works that way.
Also, in most buildings, there is a button you can click to "auto select" the number of workers. Be careful with this button, as it can be really good or not so good at selecting the number of workers. For example, using the autoselect button on the janitor works really well. Using it on a warehouse is ok, except that it will automatically assign at least one even if the warehouse is empty and you have none of the resources it is supposed to store anywhere on the map.
For jobs like the warehouse worker, if the worker isn't doing anything else, they will do odd jobs (construction, clearing, hauling, etc.) in their spare time but only within a specific radius of there primary work location.
Oddjobbers will do work anywhere on the map EXCEPT that they won't pick up resources and deliver them to a warehouse if the distance between the warehouse and the resource is large.
That just happens to be exactly what I've been doing. The Tutorial, while not entirely useless, appears to be out of date, based on information that is more of use to the player.
Ic0n Gaming seems to be the way to go.