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I've did a 4k city in V65 and with my 3rd try on V66 I'm at stable 2k pop and mainly "limited" in growth by the reproduction rate for tilapis. So yeah, Jake has changed some stuff with V66, but once you've adapted for it, I don't think the game has become much harder. Especially since some stuff is in again that I've missed in V65, like a research to reduce deflation.
Besides that, you say you've spend hundreds of hours in V65 and still call yourelf a casual? I would say with that hour count, you should be fairly deep into the game and therefore able to adapt to the changes.
In regards to "I'm going to build a city." v66 is about the same. Food is easier to produce due to the tech being cheaper but adding more services results in more overhead regarding keeping people happy. It more or less balances out. **Military** is a different matter. For one just having a bandit event that goes "So you're giving me 10% of everything you have." randomly while ignoring the entire statistic devoted to determining whether or not you'll be raided is, odd. Nerfing mercs was the right move to prevent absurd steamrolling but without access to them you're more or less at the mercy of your own industrial and resource output. It's a damn good thing alcohol isn't a requirement to muster troops now because that entire industry is a nightmare until you have regular regional taxes. v65 to v66 is a massive jump in complexity in regards to military logistics and battles (Hell I've had to actually move troops around instead of just lining up and pressing the run button). It's actually been a thorn in my side for a bit now while trying for the Ruler of the Sedge and Bee achievement, but a game being able to actually piss me off because I'm having issues maintaining both domestics and military is typically a positive. Only thing I'd like to see specifically changed in v66 or the game as a whole rather is just a flat out Armory. Having to ♥♥♥♥ about between storehouse and army depots when your garrison only looks at storehouse and your army only looks at depots is kinda needless resource juggling (especially when early on your garrison IS your army) when you could just simply have Storehouse and Military Storehouse. If you're just funneling supplies from the storehouse to the depot *anyway* should probably just nix this and have a dedicated Military Storehouse that both the garrison and army are supplied from
i struggled a lot with these guys until i realized this
edit: raid event also occurs at 500 pop. so def a pop threshold trigger. not random.
What sounts more plausable for me is, that 250 pop is the threshold for raiders to appear and the game has already decided you get a raid, which then gets delayed until the requirement is fulfilled.
If it's really hardcoded, my guess would be, that it's only the first raid, as "reminder" for the players like "hey, you should have an garrison ready by now".
For the later raids I can assure you that they are random, since I was already able to dodge 2 by reloading.
With the warehouse range slider. Logistics in v66 is basically just an improvement. What parts are giving you trouble?
Edit: Decided to just test it via developer mode. Yep 101 procs a raid ignoring the raid security. I slapped the raid determent tech to max resulting in a positive 26 (260% security I believe? Could be wrong on that) 99 fine, 100 fine, 101 boom raid event.