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Additionally, the tooltip from hovering over the stock quantity on the base UI is useful, but it doesn't account for 'access consumption,' only industry consumption. So balancing items that get used for both is kind of tricky, and requires accessing the detailed graph from clicking the stock quantity.
It's interesting that this part of the game is great about giving you all the metrics you'd want, but actually keeping it balanced requires constant revisiting, tweaking, trial and error, and head-math. Despite all the solid numbers and trends, it could use some QoL to make it less laborious.
Or not. Because very streamlined metrics lead to modern factorio cookie-cutter gameplay which sucks all fun out of it