Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They average across the board, and that's point.
I think you also miscontruct the problem since you compare them with unique race you are not able to choose, in the aspect they are best of.
It's like comparing that somebody is not average in running since he can't compete with top athletes. That's the point of being average.
If they could compete in any industry with races that specialised with them, then what’s the point of other races?
If playing single race would allow you the same production as doing mixed cities then what’s the point of doing mixed cites when they only add problems with no additional gain?
And you claim they are bad or terrible when the best races bonuses are something 140% bonus. So they not even as half as good as the terrible Amevias. At the same time the bad bonus is only 50% so Amevias are twice as effective then truly bad races at that.
Numerically speaking bad is at around 38% for food. Their "being average" sits at 44%, while good is 78%. They aren't average. They are bad.
For mines they are actually bad across the board with nobody being worse except argonosh. What is their advantage there? That they aren't worse? They arent any better than the average.
For refining they sit at 50% like basically everyone else except garthimis. So what is their advantage there? That they aren't garthimis?
Civics everyone is the same basically. Again no advantage.
We could also single out the humans, that have them beat almost everywhere, while still being able to mix race conveniently and having their competitive advantage in one sector.
TLDR: Amevias are basically just there so you can say "I wanna play as a dragonborn."
Yeah basically this. I basically picked them for my first playthrough because lizard and no hassle of mixing, because they are average. Later I realized that this game has a very different definition of average. At the very least this thread can guide the dev to maybe fiddle around a bit with the races.
But really, it sounds like you just gimped yourself hard on settling a pond.
Settle something with more fish. With a pond, that means their houses probably aren't in fresh water either and I think they really want that.
I haven't figured out how to do well with anyone else.
I'm beginning to think a massive amount is map seed. I don't tend to doctor my maps up with the edit but some just have happened to be really nice and one for the Amevians was apparently primo.
Then Subak, you're right, the map seed plays a major roll. I usually do a few rerolls both on the world map as well as on the city map until I get something I'm satisfied with (not rolling for a perfect one). Since you can easily sink 100h into a map if the run goes well, I think it's worth the effort to spend like 30 minutes before you actually start.
For the race itself... right now I got a Tilapi run with dondos, humans and pig slaves, which works really well, since tilapy really like slaves but doesn't like other plebs that much. But for V66 I also want to grab the achivement for 5k in warm biome, so once I'm done with my current city I'll give the lizzards a try as main race and see how it goes.
Yeah I realized that too after 600+ hours of game play.
But even on a puny pond map I don't have problems. The economical part of the game is easy enough. You can always do something and get what you need. The point is more about this being badly designed as a whole.
Even if you load up half an ocean onto your map. They are still not good in any mine, and basically terrible at everything else except eggs and fish. Those two resources aren't exactly exciting.
Yes exactly this.
You aren't getting what is being pitched. This isn't about difficulty or map seed. It is about a race that is supposed to play solo and be good at everything. In reality you are bad at everything and the game revolves around multiple races and fine tuning each one, but you can't even fine tune your population because you just have one.
Like Education vs Indoctrination. They would need to be able to do both, but the game doesn't give that as an option.
Except actually doing it.
I'm just not a big fan of that part of the 'meta game'.
That aspect of the game is just arbitrarily cumbersome-hard instead of challenging. Two times now I've spent 15-20 minutes probing and nothing seems right.