Songs of Syx

Songs of Syx

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Where Are The Doors?
Question's in the title, replaying the game after about a year and I cant seem to find doors anymore. Can anyone help me?
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Showing 1-11 of 11 comments
MOK May 8, 2024 @ 5:41pm 
Housing doors are represented by leaving a gap in the outer wall lined up with the little X on the blueprint. Instead of a wall, you'd place a ceiling tile. This is what the auto-wall toggle does.
Other kinds of rooms don't have a designated place to have a 'door,' and are instead any opening in the walls, preferably with a ceiling instead. When you're building a room with the auto-wall toggle, you can use the door icon to create this gap. The door icon is the white house shape. But it's not an indivdual tile, again it's merely a gap in the wall.
T.S.Zatoichi May 8, 2024 @ 6:15pm 
Originally posted by MOK:
Housing doors are represented by leaving a gap in the outer wall lined up with the little X on the blueprint. Instead of a wall, you'd place a ceiling tile. This is what the auto-wall toggle does.
Other kinds of rooms don't have a designated place to have a 'door,' and are instead any opening in the walls, preferably with a ceiling instead. When you're building a room with the auto-wall toggle, you can use the door icon to create this gap. The door icon is the white house shape. But it's not an individual tile, again it's merely a gap in the wall.

Yes, that's the doorWAY, but there used to be actual DOORS, if I remember right there were a few different types of door, like a simple wooden door, and then a couple more that were stronger to keep enemies from getting into your buildings. And I'm not talking about Gateways for your city walls, but doors for individual houses/buildings. I don't even think they did anything, I just don't like the bare openings in the walls of my houses.
MOK May 8, 2024 @ 6:52pm 
Looks like another of the things that were removed. I've seen there's a number of stuff that are gone, or mechanics that were turned off.
The only entity I've seen that fits the description is a Gateway, for a fortifiction.
T.S.Zatoichi May 8, 2024 @ 8:16pm 
Okay, thanks.
FlakJacket May 25, 2024 @ 2:33am 
Not having doors is not a good idea. Deleting walls to provide access to rooms, is clunky. Not to mention the fact, that when I try to remove a wall it just creates new wall lines. I realize I'm probably doing it wrong, but taking me 20 minutes to research something so basic just turns me off, I have limited time to play games, so every minute counts. A door gives an easy way to make a path, it makes much more sense than just creating a hole.
Volound May 25, 2024 @ 8:25am 
This is a game where one campaign can last 100 hours easily.

20 minutes (for me it was 20 seconds) to figure out doors is expected. I've spent way longer figuring out other problems.
junkmail4mjd May 25, 2024 @ 3:39pm 
there used to be a 1 by 1 gate but no doors.
ash May 26, 2024 @ 12:26am 
Not sure what other commenters here are talking about actually, you don't leave a gap in the wall to create door.

In V66, when constructing a building, you can add doors by using button 3rd from the left under "Isolation". Its has stupidly misleading icon that looks more like a house, not a door for some reason. Likewise the remove door is next to it.
madpraxis May 26, 2024 @ 2:02am 
DoorWAY, not DOOR. A doorWAY is, literally, a gap in a wall.
Doors were removed a fair while ago...as someone already said these things...

I remember them...and why they got removed: "Doors don't do anything, so they are being removed" <-- Literal Gametron statement.

Ah, for the days of pointless, useless doors... Or not. To be fair, adding functional doors would be...meh. I'd rather not have MORE code trying to check literally everything that the door could, should, would, block or deter, including the pathfinding.

Also, OP: Half of them are dead, the other half occasionally finagle someone into covering for the dead ones to make a quick buck. Also, after Morrison died, they went to ♥♥♥♥.
Last edited by madpraxis; May 26, 2024 @ 2:05am
Volound May 30, 2024 @ 10:54am 
Also if you think doors/walls are bad now, just wait until you start building IN mountains...
Cheet4h May 30, 2024 @ 11:48pm 
Originally posted by madpraxis:
I remember them...and why they got removed: "Doors don't do anything, so they are being removed" <-- Literal Gametron statement.

Huh, at some point doors mitigated noise from workshops. Was the noise mechanic also removed or is there just no way to dampen it anymore?
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Date Posted: May 8, 2024 @ 5:31pm
Posts: 11