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1) 1 man team
2) Nostalgia from ancient games like Caesar
3) (and most importantly) the game has you dealing with populations of 10s of thousands, it tracks everything for every citizen from hunger to body temperature to clothing condition to when they last went to the toilet, every second for thousands of people, no game has ever done that.
If you look at games like Empyrion where you build custom bases and starships from thousands, even 10s of thousands of blocks and the condition of all those blocks during battle is calculated every second including the structural integrity from every explosion and bullet hit for every block around it, regardless of what super high end PC you have it absolutely fries it.
Warcraft 2 were a handful of units, not thousands, and it tracked health and mana, nothing else, crusader - same, 100 or so units at a time, tracks health, that's it.
Even supposed AAA titles like total war struggles with max settings for thousands of units and again its only tracking missile trajectory and health, in fact its why the new TW games like Pharaoh the units have actual health bars because it simplifies the calculation load.
I doubt that "no game has ever done that", but besides that your argument is wrong anyways. Graphics is not much related to gameplay. Having a lot of stats and attributes doesn't matter. If you really think that it matters that you have thousands of attributes to calculate then you forget that computers are doing this all the time without any problems. Graphics is usually done on your gpu and is ideally completely separated from the game logic. You could make Song of Syx om beautiful 3D graphics without performance issues. Having to show thousands of citizens on the map? No problem, you just need a clever implementation but many games have shown that this is possible.
But yeah, you would need a whole team for this. Expecting nice graphics and nice gameplay from a 1 man team is probably too much. It might be, though, that we see some mods with better sprites in the future.
Your explanation of how graphics work and how you could make this 3D with no issue is completely wrong and only assures everyone reading this that you do not actually know how computers and computer graphics engines work etc. Not to be harsh, just saying it aint that simple :)
I'm not a game developer, although I developed games for fun when I was a child. I'm computer scientist though and know how graphics engines work ;) So please come with arguments instead of insubstantial accusations.
Songs of Syx looks good enough and makes everything clear to the player at a glance, that's what's important when the game is carried by its kingdom builder gameplay
I like to think i have a pretty broad range of game genre's i enjoy, i cannot think of a single game that has simulated an entire city of 10s of thousands of individual citizens with all the above things i listed, and i cannot help but notice you didn't mention any examples of games you consider to have attempted this?
Just Sass.