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This gets pretty important at higher population count when you can start running out of (close enough) space.
Those same spots are unlikely to allow dedicated agriculture development without massive "fertility" hit to them, either. Not to mention you're unlikely to benefit from farms there, instead of along whatever water presence your map features (personally, I like to settle by lakes AND rivers if possible).
Unless you picked a spot with no water, I suppose, then you could boost things around with irrigation to make a decent farming spot, but that's a pretty specific consideration.
Other than that, I'd say prime ranch locations. You can always add more squares around to get full production per assigned worker, since - again - no "general fertility" drop for ranches, just more squares required.
1 production per worker equals returns better when the pasture is slaughtered, when you get the sufficient research and workforce (slaves or otherwise) onto upping it over 1, you can at least gain a net profit of livestock and their product making it faster to slaughter and restock cyclically en-masse for meat/leather/eggs, replenish livestock fully, and go again.