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Build the roads your race prefers. Build the decorations they prefer. Make buildings out of their desired material.
Some of them like to be militarily trained.
Some of them like to have stocks of determined goods.
Start having breweries and hand out the drinks..
Make your pops have more of their desired jobs...
More important, IMO, than what Rasho said is that at all levels of pop, food security is critical. How many days does it say you have food for? Is it a single digit?
More information would be nice.
1) He said hes 8 years into the playthrough.
2) He said he cant build anything he hasnt build yet.
Hes having a tech bottleneck. Case closed.
Can we agree maybe fire the carpenters for now?
Yeah, giving out free resources in earlygame is not worth it.
Only wood is reasonable to give off..
Generally, you want to get as much as possible without any research. This means, you build:
- roads
- hearths, wells and everything you can in health/entertainment pool
- you need to overproduce food, getting 4-5 days of food is a thing that should boost happiness
- you build shrines - religion is a must, but consider building only two or three, since not every cult is a good thing
- basic buildings like houses, lavatories, food stalls, markets
Then you move forward, do research and focus on happiness and food production
- paved roads for human (other for other races)
- graveyards!
- stages!
- upgrade food stalls (refined tastes)
- boost to food production - only the one you are actually using as main
- and food again: with furniture you can build hunters, they give nice boost to your food production, and you want to keep your surplus of food high or even growing.
Of course you will need plenty of resources for these things. Upgraded food stalls require pottery, and you will also want to upgrade hearths and wells and other stuff. Consider production of cut stone, pottery and - later - iron. These three resources - on top of standard stone and wood - are must have to slowly but surely upgrade the city. You may buy them, but most probably you will not be able to buy everything.
You should be able to easily see the happiness of every race in your city in the races window on the left side. For each race, you can see the different things they get fulfilment from and how to provide it.
You just need to figure out what is the easiest to do.
As far as I can tell, there are no negative consequences to having a shrine for every religion. Shrines simply provide service to people of that religion.
The only way for people's religion to change is via temples.
So I think it is better to make shrines for every god that the races in your city worship.
I think it matters in later game, though I admit that Im not sure, since every next version of SoS does many changes to everything. I remember that it used to be a bit of the problem when "evil" gods were popular in the city. Dont know how it works now... I just build two shrines.
I believe your meant to change over to having babies, to get population after the very very start.
First things first, did you settle somewhere with something that could cause problems like a cold climate with a species that prefers warm? Or no water with the fish people? That's one possible issue tanking your environmental score.
Two, if you have arrows on the icon for the species, you have immigrants waiting and have to double click to accept them. Just covering bases here.
Three, assuming starting 10 some easy ways to get some happiness with no tech and no/minimal investment of labor.
-Longhouse, housing is worth a lot of happiness and is cheap to build.
-Wells and Hearths, important for temperature control and give lots of happiness
-Building material, wood, stone, and mud should all be easy to do and different races have different preferences, make sure you match it up
-furniture, It *should* be overkill rn but giving wood and stone furniture for housing through the Access tab gives a pretty big bump to happiness
-shrines, a small shrine is fairly cheap and if you have one or two religions can be a decent source of happiness at the start.
-Benches, small boost, but it is one from the decoration tab, constructed trees are the same but can be an even smaller boost or pretty big depending on race
Now into the ones that take labor
-Lavatories, take one person and some furniture but are a huge happiness boost
-speaker, easy to make, occupies one person, smaller bump than lavatories but easier to make
-Excess food, takes as many people and as much space as you are willing and able to throw at it but is a decent bit of happiness. Especially once you have 10+ days in reserve.
If between all of these you still can't get even a single immigrant, IDK what to tell you.
there are not enough people to do research