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Yeah. Thats an oversight, probably.
Although maybe is a mechanic so players dont just buy and free slaves and get a spiral of happyness and immigration?
probably for balance, yeah. i dont really know why he bothered putting the emancipate mechanic in the game though, there is literally never a reason to use it in any circumstance
The moment they become citizens, their quality of life is much lower compared to existing citizens, which results in lower happiness. However, this issue is mostly resolved after about one season of living as a citizen. Freed slaves actively move around and fulfill their previously unmet needs.
The impact of the FORMER SLAVE factor depends on the race. For example, Amevien do not care whether someone was previously a criminal or a slave because their population is small. This allows players to buy Amevien slaves, free them, and rapidly increase the population.
(Personally, I think buying slaves between cities reduces the fun of the game. Instantly increasing the population with money feels boring. When a slave trader visits randomly, there is uncertainty, making the decision more meaningful. But buying slaves from a neighboring city is just dull.)