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That's how i got them to forage, picking up what they foraged is something else. ;)
I understand the mechanic behind this, but this is very peculiar to work with imho.
Big one that is probably taking them away from foraging? Building. If there is, basically, any thing needed to be built they will run off to do that instead.
2 solutions: Either make sure there isn't much to do, if anything, for oddjobbers when it's time to 'harvest'. Or just get more population, since that just means more free hands.
I literally tested this by cancelling all jobs, and they just stood there waiting for the end of time. Foraging did not occur automatically by being a lower order in my case.
I needed vegetables yesterday and they simply did not forage them and almost starved to death.
When i planted the workstation, finally something got done.
This for some reason still didn't work for me. I placed down a few at every resource I needed, the oddjobbers went there staying until (i assume) the stuff was ready for harvest. They stood there more than a year doing nothing lmfao.
I just abandoned the plan and traded the stuff i needed so I could grow them myself.
2. Harvesting will only happen when the object in question is "ripe", whatever season that is. Putting a workstation there and assigning workers for the task at times when it is not ready for harvest is a waste. Do not do that.
Used to be 3rd day of summer until 2nd day of autumn in the games I have played (4 days in total). Seem to be nerfed though so now it is only 3rd and 4th day of summer. Or maybe it has to do with the cold climate map I am playing.
Maybe i'm stupid but I feel like they... ''foraged'' it and instead of bringing it to the warehouse, they just leave it sitting there. Am I seeing this correctly?
Starting off with 10 people and needing to drop several work sites to forage is a little population heavy early game. Any thoughts on how to make citizens pick up the vegetables hat have been foraged at a distance?
Warehouse range is a thing? How do you check something like that? I also fail to understand if a workstations entire function is to get jobs done at a distance, wouldn't building a warehouse close to the job place.. seem redundant?
When you select a warehouse, there's a radius option right under the worker amount slider. In v66, it now defaults to minimum range which is annoying.
Workstations are there to harvest the plants not do hauling. You wouldn't want them to do hauling anyway since they don't have the carry capacity bonus of deliverymans.
Oh jesus I never knew this was a thing. Thank you so much for elaborating on that fact. Maybe the issue was they foraged it but never hauled it, which explains it. I'll try this out asap!