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You can easily coast through two years simply ensuring your starting population is cleared of any other assignment than foraging as soon as late summer hits. Make sure to prioritize immediately edible sources, won't help your starving settlers if you're bringing in more grain or herbs.
I like to have two warehouses up by the first summer, this helps moving the goods into storage faster. As soon as the edible stuff is in, proceed with work assignment as usual.
Depending on climate malus this might backfire, and it's not exactly good investment as primary food source anyway (aside from climate-boosted entelodonts, and even then... just farm).
As far as I'm concerned you SHOULD fast-track getting that farm or two and a bakery going, even with just one or two bakers working in it. Foraging is time-intensive, and highly limited in yield.
Grain is king of food, better get self-reliant with it sooner than later.
Amevians are very good to start with Golbdien very early on. They output more eggs than fish actually.
I find fish usually sells very well but every game is totally different in that regard.
grain is very good for keeping people alive but the game demands a dedicated bakery for it or ppl just starve to death on sacks of grain, which is quite funny considering all you need to do with grain is
bash it with a rock into flour, mix a little water to make a dough and cook it = bread
boil it in even more water = porridge
ahhhh, the food of peasants
https://steamcommunity.com/sharedfiles/filedetails/?id=3158239482
Build Fisheries or hunters at the start. Gives you the most food income for a starting city. Or use this also:
https://steamcommunity.com/sharedfiles/filedetails/?id=3151428810
worst case scenario trading exists , trading by itself is one of best tools , why craft clothes if low tech crafting its easier to sell hides and buy clothes (hides sell for more then clothes) , animal cages is another easy trickle recource (im big fan of ranching) who can give you a lot money to sort a lot early on
i also sell surplus of raw food as spoilage on it is big without upgreades and money/inflation is slower
Eventually you can just have slaves manage doing the oddjobber tasks, and its a great tool for directing and encouraging them to build and use their work site without bringing your city to them in their basic hearth, mass sleeping arrangement, eatery, lavatory (self supplying or getting resupplied).