Songs of Syx

Songs of Syx

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Food
so i have 80 people and 10 fields a hunter and a onyx pasture....the pasture has 10 animals ( they will not increase the amount (22 max), they have not for 11 years ( built it in year one), but its generating 0.85 meat per day ( wtf?) probably they make one baby and then instantly slaughter another one, instead of maximizing the amount of animals first....
The hunter wont work at all, just lying in the building entire day and then goes for leisure time....4 hunt areas not far away
The fields are divided by 4 fruits 4 grain and 3 veggies(was about to be 4 but everyone is leaving now so....)
I also have a bakery ( this actually works fine)
I am irrigating most of the fields ( they all have 75%-95% fertility) and still only produce 5 fruit, grain and veggies....

Most of the years this was enough... without any population gain, suddenly it wasnt enough anymore
Last edited by Kidney Airline; Feb 5, 2024 @ 12:12pm
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Showing 1-15 of 27 comments
robtock216 Feb 5, 2024 @ 12:40pm 
so

animal pastures don't kill animals at all, they generate a passive amount of meat based on the amount of animals in the pen, the max animals is set by ground fertility, animal size and pen size, for example, an auroch pasture (cows) produces meat, leather and animals in little boxes, if its a small pasture then it will produce animals very slowly and these are needed to increase the max number of animals in the pen, adding 1 each time, once its full, its full it will just produce animals which you can either use to add to other pen's or sell for usually, very good prices, i set my export depot to keep 5% animals and export anything over that, you never really need them for anything besides populating new pens and temples, which are much, much later in the game.

hunter needs to go off map, he won't hunt the animals on the map, you need to designate those with the hunt tool in the build menu and oddjobbers will kill them, or more often get killed themselves, if your hunter is sat in his hut all day then the map exit point is likely miles away so you need to build it closer to that.

fruit and veg is great, personally i find it better to import grain and don't bother growing it yourself as its incredibly cheap and the workers are better on something else, again fertility is a huge thing, if you irrigated the fields then you must have water pumps which are a huge manpower drain and not particularly worth it until much later, much better to stick to farming early on on the most fertile ground you can find, farms are a bit of a nightmare for workers, when you build them it sets the number of farmers to the perfect amount you need but if you take workers out and forget what number it was theirs no way of finding out after its built.

generally take immigration slow and steady, pumping in applicants can massively spike your food requirements with no real warning until its too late, never bother increasing rations past 1 per person, its just not worth it.
Last edited by robtock216; Feb 5, 2024 @ 12:42pm
Kidney Airline Feb 5, 2024 @ 12:51pm 
Ok, thanks for the hunter info. Still the worker doesnt do ♥♥♥♥, hes just inside the building and sleeping ( i watched a long time) he also doesnt produce any food or leather
The pasture thing, thanks for the info: it just does it passively, but the fertility/size i knew, but after 10 years, it should have at least added 1 animal, the ls box is at +0.11, i checked it says it produced 1 the last year, it was neither loaded into my warehouse nor was it added to the pen.
The Pen has space for 22 animals, i have 10.

The only thing that works perfectly is the baker... he generates most of the food.
But isnt 10 Farms enough for 82 people?! i thought this was enough to get to 300 people...

i blocked population at 100 it never got past 87

also i designated animals for hunting, 8 years later they are still marked, cant even remove the job...
Last edited by Kidney Airline; Feb 5, 2024 @ 12:56pm
Kidney Airline Feb 5, 2024 @ 12:59pm 
When im looking at this right now, id have to allocate 90% of my map for fields to even make enough food to survive a siege...thats just not useful

And this would mean that i would have to remove the lake, mountains and large river, so i could sustain a 3k population, without import ( i prefer not to rely on import for food)

i have not been near that amount, but im guessing it would require 100s of fields... if 10-12 arent even enough to feed 80 people + baker +hunter(broken)+ pasture (broken)

my fields all have the same sizes 15x15, with 5 tiles canal in the middle getting filled with water (so that 1 irrigates 3 fields) 1 worker is enough for each field ( not the issue as it was enough for several years with no significant changes to population, growth over 11 years was from 10 to 80 the last 4 years was from 70-87
Last edited by Kidney Airline; Feb 5, 2024 @ 1:14pm
NoBel Feb 5, 2024 @ 1:09pm 
One more thing on pastures that if you don't have enough workers on them, they won't add any more animals to the pen even if they have the capacity. If you select your pen you will see a daily tending value, and if this value is not sufficient it will stifle your growth. If this isn't filling it, either you need more workers or the workers are having to travel pretty far to take care of their needs and tend the pen.
Kidney Airline Feb 5, 2024 @ 1:15pm 
Originally posted by NoBel:
One more thing on pastures that if you don't have enough workers on them, they won't add any more animals to the pen even if they have the capacity. If you select your pen you will see a daily tending value, and if this value is not sufficient it will stifle your growth. If this isn't filling it, either you need more workers or the workers are having to travel pretty far to take care of their needs and tend the pen.

Tending was full every year....and it even states that it produced 1 Livestock, but its nowhere to be found
Last edited by Kidney Airline; Feb 5, 2024 @ 1:22pm
herr_dechse Feb 5, 2024 @ 1:18pm 
If the work load of a pasture is 100% they stop adding animals. You also need slot in a warehouse to make them show up on your bar.
Kidney Airline Feb 5, 2024 @ 1:21pm 
Originally posted by herr_dechse:
If the work load of a pasture is 100% they stop adding animals. You also need slot in a warehouse to make them show up on your bar.
There is at least 1 box for everything ( 2 WH with 60 boxes each, all allocated)
Kidney Airline Feb 5, 2024 @ 1:30pm 
After i set the hunter to get LEATHER they started going hunting ERMAHGERD
Kidney Airline Feb 5, 2024 @ 1:41pm 
My main problem arent the little things like pasture and hunter, the problem is the farms

Arent 11 Farms enough to feed a population of 80 ?

Last edited by Kidney Airline; Feb 5, 2024 @ 1:43pm
Onyx are bad in warm climate, so if you're in a warm area they will produce less. Any pasture that produces a byproduct produces less meat as you're getting the extra resources in return.

Make an Entelodont Pasture or Balticrawler Pasture instead for meat. Batlicrawler are good if you have caves and Garthimi as they're expensive to build outside of caves while Garthimi are skilled at them, they take less animals but still make a lot of meat.

Try Fisheries. They're reliable to have and don't take too much investment to get running. You need a lot of water tiles (or have fish deposits you can build over) but they're consistent and year-round.
Originally posted by Kidney:
But isnt 10 Farms enough for 82 people?
Highly dependent on fertility of the ground, and crop as a secondary consideration. Also, different starting races have different modifiers per crop. Check your farm production panel (right side when you click on one) for breakdown and additional variables.

If I understand correctly, you're using 15x15 fields with a channel in the middle, meaning 210 "tiles" per field with one worker?

I'm really doubtful single worker is enough, it's possible you're pulling much lower harvest because the fields are not fully tended (that's the "work value" percentage in the breakdown panel).

I have 288 tiles field that's tended by 3 workers, and they are running at 94% work load.

I strongly suspect you're simply not putting enough farmers to work to get full yields from your fields.

The game is wonderfully transparent about its internal calculations, whenever you have a production issue just pause and check the relevant numbers.
Last edited by 76561188078797539; Feb 5, 2024 @ 5:17pm
herr_dechse Feb 5, 2024 @ 7:05pm 
You need indeed two workers for a 15X15 field.
Last edited by herr_dechse; Feb 5, 2024 @ 7:06pm
Originally posted by herr_dechse:
You need indeed two workers for a 15X15 field.
Personally I just embraced "get it to full 100% worker assignment" field placement instead of pretty rectangles myself.

It might look ugly, but lets me utilize every single tile of good fertility.

Wasn't sure about workload tresholds since I just use what the game recommends. I like the occasional oddjober assist from idle farmers.
Kidney Airline Feb 6, 2024 @ 1:13am 
Well they were harvesting 100% of the fields before the year was over....so i dunknow
Kidney Airline Feb 6, 2024 @ 1:14am 
Originally posted by herr_dechse:
You need indeed two workers for a 15X15 field.
its not exactly 15x15, you have to take away 5x5 + 5 tiles for the canal

its more 9.5x10
Last edited by Kidney Airline; Feb 6, 2024 @ 1:16am
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Date Posted: Feb 5, 2024 @ 12:09pm
Posts: 27