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Imagine you are a new player. Weirdness is a reason not to pick up the game.
The same thing goes for the new trade system: I know I can ride out the idiotic demand of goods to get a trade deal. Does a newby know that?
I think weirdness simply has to go. Instead, there has to be a logical progression based on your efforts/resources.
They do have a radius -- they will not repair every road on the map unless you build additional janitors along all the roads.
Suggestion: Add an enable/disable maintenance tool (like we have for activate/suspend job), and have all generated roads begin as maintenance disabled.
Indeed. I plan on doing this.
100%. This is a great way to handle it. I've been removing them, but that takes a lot of manpower as well. Plus I like the degraded gravel look of the generated roads. Wouldn't mind being able to keep them that way :)
TY dev daddy