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Between starting and 200 pop, I aim for 20.
Between 201 and 750, I aim for 10%.
From 750 and up, it is 75 to 1125.
Been sticking with that ever since, but my pop is about 2250.
When the 125 is down to 75, it is time for more immigrants.
I currently have 2% of my pops as oddjobers (20 out of almost 1k), I feel like I needed at least 80 people to be okay with them.
But Im having constant emmigrations out of my country
You may have to temporarily stop this or that for your urban renewal.
Not all services matter alike.
also, people die from old age. Check the contents of your graves.
Also it's not easy to provide a new service to them while I'm having trouble making a stable society.
Maybe I should let go of less rewarding jobs but not making stuff inside and relying solely on exporting seems like a very risky situation
"Happiness" have to be kept 90+. It can be maintained by giving them more services. However, the longer you play the higher their "expectations." You can't give them the same services for years with no improvement(s). Gotta max out entertainments: Speaker, Toilet, Eatery, Theatre, Baths, Canteen, Arena, and Temples.
Speaker: cheap (wood + stone)
Toilet: cheap (wood/stone + furniture)
Eatery: need food, cheap (clay)
Theatre: expensive (polished stone)
Baths: need coal, expensive (polished stone)
Canteen: need food and coal, expensive (wood/stone, pottery, cloth)
Arena: need prisoner[1]
Temples: need sacrifices[2], very expensive (gems, polished stone, cloth, furniture)
Crime caps your happiness. Gotta put guards (need polished stone and armour) everywhere. You will need at least guardhouse and a jail. Next to build are chopping block and stocks. Once you hit 1K, you will need a courthouse (need gems and cloth).
Environment do affect slightly. Roundness and Squareness for those that stuck in single spot for work. Harmony/Awe/Dread for those in transit. They are good to have to keep a bit of happiness buffer. However, I found Tilapis complained a lot for lack of Harmony compared to Cretonians while Humans complained their foot had lots of muds (they wanted stone roads or even better plaza). Dondorians would hate your for having them work under a wooden round smithy.
[1] haven't made this one, I have severe lack of prisoner everyone goes to the chopping blocks (for the Crime fulfillment)
[2] depending on the religion some may need sentient sacrifice (prisoner), livestock sacrifice, or Sthilion ore (very expensive).
This should be clearer, there's no need to be this cloudy when simply saying "Amevians like square buildings".
And the problem with all of the services you mentioned and I dont have: I need labs. And I need workers on those labs. And those workers will need food, wood, cloth and other basic services.
So everytime I expand, I gotta more workers in basic service, which in turn prevents me from placing them at labs so I can research Arenas, Temples, Canteens and all the needed buildings for those to work. So I know I can use arenas and temples, my pops claim for that, but Id have to give up my iron or silth bonuses....
Maybe I'll do that, invest in pop happines, stop mining silth and ore, focus on golbdiens and smithes while buying steel bars from the outside.
Sell cotton, make your own furniture and fruit, buy all other manufactured goods.
My 750 pop town sold 100K worth of cotton per year.
I'm also making more well organized road and I think Ive got the gist of how to increse pop.
Maybe this one will hit better.
Clothing is importado, as are weapons. Furniture is OK because the research cost of maxing out is minimal. Paper, steel, rations, pottery, tools - all import.
Focus your efforts, only do stuff you are excellent at. Dont scatter your research points at irrelevant or unimportant projects.
Idk if I'll go for the cotton route here tho. I'm in a warm climate and I do have cretonians that I can use for cotton, but I have tons of iron resource nodes and I was really thinking in going for the metallurgy route.
Having everything been done outside without a backup plan doesnt sound so good because sieges do bar you from trading. I dont think I want to go the economy route (meaning I dont know if I want to meta the game just to get the best possible outcome, I might try to force myself into certain playstyles and manage to outcome with them).
I do roleplay a little while playing songs of syx. Hence why I am focusing so much on amevians lately.
But I do like having a source of things that might shaft me hard if Im out of them (weapons and tools) and cant be found just laying around the map. I have to prepare for contingencies as I avoid rolling back a save hahaha
My 750 pop town could afford to buy 100 sets of weapons and 100 sets of armour per year. I dont think it could produce that per year even if I ignored everything else.
ATM I have more weapons and armour than inhabitants.
Autarky is for idiots ( like li'l Kim in North Korea. )
''native talent'' is not excellent, You need high research levels too.