Songs of Syx

Songs of Syx

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how many oddjobers % of your pop is the ideal to you?
I think Im way below where I should. Currently 2% of my pops are oddjobers, but I feel like it s hould be at least 5%, even 8%.
Last edited by Friends with Benedicts; Dec 8, 2023 @ 7:56pm
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Showing 1-15 of 20 comments
apud.harald Dec 8, 2023 @ 5:05pm 
I have a lot for them to do. Including filling new posts.
Between starting and 200 pop, I aim for 20.
Between 201 and 750, I aim for 10%.
From 750 and up, it is 75 to 1125.

Been sticking with that ever since, but my pop is about 2250.
When the 125 is down to 75, it is time for more immigrants.
so basically you have like 10% till you reach 1125 and then you kinda keep the same amount till 5% at 2250.

I currently have 2% of my pops as oddjobers (20 out of almost 1k), I feel like I needed at least 80 people to be okay with them.

But Im having constant emmigrations out of my country
apud.harald Dec 9, 2023 @ 6:36am 
You may need to work at QoL in your burh.
It's hard to understand why they leave. Overall happiness is not good but I have most of services at the max they can output for many citizens. And I don't have a spare workforce.
apud.harald Dec 9, 2023 @ 7:15am 
You can see what the race is unhappy with.
You may have to temporarily stop this or that for your urban renewal.
Not all services matter alike.

also, people die from old age. Check the contents of your graves.
Last edited by apud.harald; Dec 9, 2023 @ 7:31am
Somewhat. You can see their various unhappiness reasons, but you can't get a direct answer on what's the more pressing matter you can change. I've noticed that's something you learn on the go by realizing what has more impact on your society.

Also it's not easy to provide a new service to them while I'm having trouble making a stable society.

Maybe I should let go of less rewarding jobs but not making stuff inside and relying solely on exporting seems like a very risky situation
Last edited by Friends with Benedicts; Dec 9, 2023 @ 5:28pm
RoriconKnight Dec 12, 2023 @ 10:26pm 
Originally posted by Friends with Benedicts:
It's hard to understand why they leave. Overall happiness is not good but I have most of services at the max they can output for many citizens. And I don't have a spare workforce.

"Happiness" have to be kept 90+. It can be maintained by giving them more services. However, the longer you play the higher their "expectations." You can't give them the same services for years with no improvement(s). Gotta max out entertainments: Speaker, Toilet, Eatery, Theatre, Baths, Canteen, Arena, and Temples.

Speaker: cheap (wood + stone)
Toilet: cheap (wood/stone + furniture)
Eatery: need food, cheap (clay)
Theatre: expensive (polished stone)
Baths: need coal, expensive (polished stone)
Canteen: need food and coal, expensive (wood/stone, pottery, cloth)
Arena: need prisoner[1]
Temples: need sacrifices[2], very expensive (gems, polished stone, cloth, furniture)

Crime caps your happiness. Gotta put guards (need polished stone and armour) everywhere. You will need at least guardhouse and a jail. Next to build are chopping block and stocks. Once you hit 1K, you will need a courthouse (need gems and cloth).

Environment do affect slightly. Roundness and Squareness for those that stuck in single spot for work. Harmony/Awe/Dread for those in transit. They are good to have to keep a bit of happiness buffer. However, I found Tilapis complained a lot for lack of Harmony compared to Cretonians while Humans complained their foot had lots of muds (they wanted stone roads or even better plaza). Dondorians would hate your for having them work under a wooden round smithy.

[1] haven't made this one, I have severe lack of prisoner everyone goes to the chopping blocks (for the Crime fulfillment)
[2] depending on the religion some may need sentient sacrifice (prisoner), livestock sacrifice, or Sthilion ore (very expensive).
Last edited by RoriconKnight; Dec 12, 2023 @ 10:42pm
Environment is hard as ♥♥♥♥. I catn understand which race needs what.

This should be clearer, there's no need to be this cloudy when simply saying "Amevians like square buildings".

And the problem with all of the services you mentioned and I dont have: I need labs. And I need workers on those labs. And those workers will need food, wood, cloth and other basic services.

So everytime I expand, I gotta more workers in basic service, which in turn prevents me from placing them at labs so I can research Arenas, Temples, Canteens and all the needed buildings for those to work. So I know I can use arenas and temples, my pops claim for that, but Id have to give up my iron or silth bonuses....

Maybe I'll do that, invest in pop happines, stop mining silth and ore, focus on golbdiens and smithes while buying steel bars from the outside.
Big Dog Dec 14, 2023 @ 7:29am 
I try to keep them as low as possible, when I get too many I just build another factory.
apud.harald Dec 14, 2023 @ 8:12am 
Originally posted by Friends with Benedicts:
Environment is hard as ♥♥♥♥. I catn understand which race needs what.

This should be clearer, there's no need to be this cloudy when simply saying "Amevians like square buildings".

And the problem with all of the services you mentioned and I dont have: I need labs. And I need workers on those labs. And those workers will need food, wood, cloth and other basic services.

So everytime I expand, I gotta more workers in basic service, which in turn prevents me from placing them at labs so I can research Arenas, Temples, Canteens and all the needed buildings for those to work. So I know I can use arenas and temples, my pops claim for that, but Id have to give up my iron or silth bonuses....

Maybe I'll do that, invest in pop happines, stop mining silth and ore, focus on golbdiens and smithes while buying steel bars from the outside.

Sell cotton, make your own furniture and fruit, buy all other manufactured goods.

My 750 pop town sold 100K worth of cotton per year.
cotton seems easy as ♥♥♥♥ right? And I can use it for clothes. I created another save yesterday. I realised I dont need so much wood for amevians as they enjoy stone homes. I'll also avoid some unnecessary industries. I'll produce fruit and furniture as you said but I'll also go for metallurgy as its useful for selling and making my weapons.

I'm also making more well organized road and I think Ive got the gist of how to increse pop.

Maybe this one will hit better.
apud.harald Dec 14, 2023 @ 9:36am 
In order to produce cloth, you need to research weaving and tailoring unless you want to be incompetent. Do you see Saudi Land put a zillion refineries up? Just sell the raw stuf, Better put those research points into better cotton yields! ( and into bartering fpr better pricing).

Clothing is importado, as are weapons. Furniture is OK because the research cost of maxing out is minimal. Paper, steel, rations, pottery, tools - all import.

Focus your efforts, only do stuff you are excellent at. Dont scatter your research points at irrelevant or unimportant projects.
Last edited by apud.harald; Dec 14, 2023 @ 9:49am
yeah yeah I know clothing system and its like steel. You can buy steel from outside and its not a lot more expensive than buying iron+coal.

Idk if I'll go for the cotton route here tho. I'm in a warm climate and I do have cretonians that I can use for cotton, but I have tons of iron resource nodes and I was really thinking in going for the metallurgy route.

Having everything been done outside without a backup plan doesnt sound so good because sieges do bar you from trading. I dont think I want to go the economy route (meaning I dont know if I want to meta the game just to get the best possible outcome, I might try to force myself into certain playstyles and manage to outcome with them).

I do roleplay a little while playing songs of syx. Hence why I am focusing so much on amevians lately.
that being said I just want to focus on things Im good at like fishing, golbdien pasture, and metallurgy, along with obvious wood from inside just to avoid collapses, but also buying wood and stone from outside because they are easy to get if I get sieged.

But I do like having a source of things that might shaft me hard if Im out of them (weapons and tools) and cant be found just laying around the map. I have to prepare for contingencies as I avoid rolling back a save hahaha
apud.harald Dec 14, 2023 @ 10:42am 
AFAIK, siege interrupts trade.
My 750 pop town could afford to buy 100 sets of weapons and 100 sets of armour per year. I dont think it could produce that per year even if I ignored everything else.
ATM I have more weapons and armour than inhabitants.
Autarky is for idiots ( like li'l Kim in North Korea. )

''native talent'' is not excellent, You need high research levels too.
Last edited by apud.harald; Dec 14, 2023 @ 10:46am
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Date Posted: Dec 8, 2023 @ 3:32pm
Posts: 20