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2.5k Pop: 1.6k Humans, 800 or so Cretonian slaves + children.
1: I have Access to clothing set to 4 for Humans and Slaves
2: 150 Weavers, with 72 Tailors, using Imported Cotton. (All Upgraded with metal & with some basic research increases)
So that's 222 Workers out of a 2.5k+ population. (9% Or so, Would be 7-8% if I played Dondorians)
I get enough clothes for everyone to use 4 sets, and I get to export Fabric/Clothes to get back denars of the imported cotton while also making a profit. (I dont even have dondorians working in the workshops)
Small tip, never go for cotton farms, Use pastures (If Temperate/Cold) or Imports and save yourself a bunch of workers. (Cotton is really cheap almost everywhere, especially in warm climates)
Please dont make the game easier.
I dont know where you get the unbalance, you just simply have to sort out the amounts and use research/tools/upgrades to make sure your output per worker is much higher.
Quality over Quantity in this game boyo, not the other way around.
(Before getting to this stage, simply use hearths and the nudist Title and just dont make clothes until you're ready)
So this the real reason for your game being too easy. The fact you can cheese the game by letting your plebs go nude with no consequences is ridiculous.
Nudity should have seriously increased risk of death and injury, from disease, exposure to the elements, and occupational hazards.
your comments everywhere here are just as important as they could be.
if the dev would listen to those comments/ threads here... the game would be nerved into the ground.
git gud sounds offensive but it really isn´t... the game currently has ALL the instruments to let you thrive with everything maxed up to eleven even in the wastelands.
thats much more satisfying... for all the others: why not try easier settings first? swallow your pride and try on easy. work your way up.
What are you talking about... the game is absurdly easy because there are barely any consequences to nudity. Not because clothes are made out of paper.
All Immigrants and children start out with 2 sets of clothing, they're not "nude" until they use those up, there is a nudist achievement in the game and a title for a reason, its supposed to enable the focus on other things in the early game. (Also dondorians are more hardy aswell)
If you spend 15+% of your population to do something that's not profitable and doesn't even break even, you're just doing it wrong, I'm sorry, but that just sounds like a "Git Gud" thing to me.
It's not unbalanced, you simply just have to play the game more and get an understanding on what works and what doesn't.
Game's not easy because a single item in the world isn't used for a few hours in the early game. (Absurd logic)
Around the 50 year mark I have sets of clothes for everyone just fine, with 500-800 people. (I use titles and nobility aswell, since you're supposed to)
Clothes are made out of paper, because its "realistic" in this world, if they lasted any longer, you could only dedicated a 4-5% amount to make 4 sets of clothes for everyone and never having to care about it. (Which again makes it easier)
Try to read the rest of my post and not cherry pick so much.
Just because you dont know how it works, doesn't make it unbalanced.
I really hope the dev stops listening to these things and makes the game harder instead, it's just wrong.
Just look up "The Fiends" Videos on youtube and you'll see, his last video was just so sad, literally just bulldozing the entire world with zero effort, has so many slaves he doesn't even know what to do with them and just sits there doing nothing for the entire episode, games too easy, that's just how it is.
ooof.
A few hours in real life = several years in game time. Your logic is the absurd one here, you think it's okay people can go nude with no consequences for years? In any form of realism 100% of your village is dead over a hot summer or cold winter. It shouldn't even be possible for nude citizens to leave hearth or home in winter, or go out in scorching sun in a hot summer without clothing.
No wonder people think the game is easy! The Dev needs to add realism to the game and make it hard.
So then the problem is that it's too easy to satisfy people's clothing needs. The amount of clothes they should need to be completely fulfilled should be increased to 10.
- Make clothing real, and last years like it should
- Consequences for nudity should be severe
- Fulfillment for clothing should be much higher, and species specific. Garthimi can be less picky while humans and tsipi's might need 15 or 20 sets of clothes to be totally fulfilled.
Clothing system needs an overhaul and has a lot of room to add depth, immersion, and challenge to the game.
Clothes are one example. 16% is a good ballpark number fort reality. Don't forget that the game does not have housewives who do all the cooking and weaving. Making clothes before the industrialization takes up a huge amount of work - which is why it was patched and reused so often after all.
Of course if you could, you would have gotten yourself better clothes - maybe even more than one good set for all the big events in your whole life. And if you were rich, you would have more expensive clothes.
And I think THAT is what the game is doing with the 4 sets. Instead of having "patchwork clothes", "normal clothes", "good clothes" and "rich person clothes" you have just one type and distribute up to 4 times the work amount.
"- Make clothing real, and last years like it should"
You have years consisting of 16 days, children that go work as a hauler or scientist with 6 years and THAT is your problem? ;)
Ohh, I guess I was wrong to take you seriously, I thought you we're actually talking about the game, and not your made-up real life fantasy world.
My bad I guess.
It's just a troll guys, false alarm.
I won't be responding to this thread again.
"I have lost the argument, and will now flounce out of the thread."
16% to supply people with barely one set of clothes? Uh, no, it's 16% so people could have many many sets of clothes, the rich especially having hundreds. This is true today and in the past. Even in the poorest countries in the world today everyone has at least one set of clothes.
So 16% should be what I need if I want to max out my citizen's fulfillment, but not what I need just to keep them from being nude.
Again, this makes no sense, unless you're wearing all of your clothes at once why would there be 4 times as much work?
Yes because it is a problem that probably requires dev work to ultimately fix. Children growing up too fast is an easy fix, just one number change, with many mods to address it already on the workshop.
i'm not sure. i only got about 600-700 ppl and got the achievement.
edit: also, immigrants come with clothing.
My current town: 4.2k pop, 112 weavers, 64 tailors, therefore ~4% of pop. My ruler race with ~1.7k pop gets 3 cloths, the slaves 2. I still have a full storage of 14.5k cloths, as well as 15.2k Fabrics.
And about titles. You can pick a max of 5 per game. Nudist is easy to get if you really want it and just needs a little patience. It gives your pop 0.1 to cold and warm resistance, that's worth 0.2 cloths for cold and 0.1 cloth for heat, therefore far from OP, especially if you settle outside the temperate climate. You could combine this with lifebringer (which takes ALOT longer to obtain) in order to soften the clothing issue early on (or at least the health side of it), but with growing pop, you still need clothing later on.
Besides that, it means 2 of 5 boni already gone mainly for clothing. I would prefere titles like "First of their name", Richest of Kings", "The Artisan" or "Seer of the Gods" in stead, which scale way better into the later stages of the game.