Songs of Syx

Songs of Syx

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valdindor Dec 26, 2023 @ 4:48pm
point of war
what do you actually get for conquest? Do you get more cities? if so do you have to micro them?
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Showing 1-9 of 9 comments
You get more "Cities" but not in the way that your capital works, instead you have to maintain a resource in your capital called administration so you can manage the cities indirectly like building buildings that are aggregated to a set amount of stats and then they send produced resources back to you similar to receiving trade.
ZirzoR Dec 27, 2023 @ 1:20am 
Cities = Tributes and Taxes my friend.
heres johnny3112 Dec 27, 2023 @ 8:40am 
Does anyone know how the regions get build points? Taxation and pop growth is straight forward. But no where actually has build points to make buildings.
are there any small villages you can capture? say run a warlike race from the beginning and live off tribute?
valdindor Dec 30, 2023 @ 9:37pm 
Originally posted by Great Lakes Wildebeest:
You get more "Cities" but not in the way that your capital works, instead you have to maintain a resource in your capital called administration so you can manage the cities indirectly like building buildings that are aggregated to a set amount of stats and then they send produced resources back to you similar to receiving trade.

ah interesting. i kind of thought it might work that way but wasnt to sure
Dondorian slaves
[LAG] Mr Latency Jan 1, 2024 @ 2:51am 
Originally posted by heres johnny3112:
Does anyone know how the regions get build points? Taxation and pop growth is straight forward. But no where actually has build points to make buildings.

I'm pretty new to city management myself, but upgrading the town centre building (requires pop thresholds, 1.2k - 2k - 5k etc), gives you more build points. You can also build a building (think it's called a workshop or something, hammer icon) that trades workforce for build points, and you can then upgrade that as well to get even more build points.

My problem with cities is that they reach a certain population point then stop growing and I'm unsure how to get it higher.

Also I conquered the capital city of an enemy empire, which had 4k pop, and it swiftly dropped down to just 50 pops or so and won't grow from there. Not sure why that happened!
from what ive gathered (and learned through cheating). each city has different area size and fertility that dictates the soft cap of the population. this means that even if you force populate it with people they will dwindle to the "target" population even if you have the suitable city hall building level and services to maintain it. to make your city grow stable, there are several things you need to consider:

suitable building hall level (it will tell you how many minimum pop required for each level) and its respective admin costs
loyalty (through providing services and paying attention to clashes from races and religions)
build points and work force (these will dictate the effectiveness of your buildings)


you get build points and work force from your current population level, and you having minus in them both do not mean the facilities will be halted; they will simply lose effectiveness until it became zero so do keep that in mind.

in conclusion, some cities are meant to be small while some cities (mainly ex-capitals) will be able to support large population. i suggest to not overbuild in one city and instead, maintain a plethora of cities simultaneously because from what ive seen so far, there are some facilities that offer global wide bonuses which would stack quickly if you have multiple cities.
heres johnny3112 Jan 1, 2024 @ 12:13pm 
I finally figured it out - for whatever reason the first couple cities I conquered were stuck at 0 build points - but restarted the game later - maybe did something different and I had got build points.

Seems like the gold tier buildings for build points / workforce are key as Hugh Eric Sean mentioned - the level 5 gives bonuses globally - similarly for roads / palaces you can get proximity and tax bonuses globally at the top tier building. Proximity seems to help for resource generation in the city and helping with loyalty bonuses.

When conquering - try to keep your empire connected - if you conquer areas further away that can trace routes through your own territory to the capital you'll have a pretty big proximity hit - which eats away at loyalty significantly.

The new building system is pretty interesting - and does give a place to sink money into late game as you turn from developing your capital to developing regions around it to support it better.
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Date Posted: Dec 26, 2023 @ 4:48pm
Posts: 9