Songs of Syx

Songs of Syx

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Arl Eamon Dec 24, 2023 @ 2:46pm
Round Houses
Hi.

I played this game about 2 years ago. I don't remember the version. Back then, I remember constructing round houses for Cretonians as they like everything round. Also IIRC I was able to create a custom building and assign it to production or housing or whatever I need, and then add necessary items into the building.

Now I can't find an option to create a round house. Also, I found that, I can still create custom buildings, but I couldn't find an option to assign that building to a production. I tried to make it a house by selecting the house without the walls, but shape of the house is always default rectangle which I can't find a way to change that doesn't fit into the building I constructed.

Could someone please help?
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Showing 1-8 of 8 comments
AdmiralKittens Dec 24, 2023 @ 4:16pm 
You cant make a single house round. But you can arrange any of the house types into groups that create roundness. In v65 there's a "roundness" overlay now. I realized though that to create a "roundness field" all you need is a shape like " .` " or two connected blocks diagonal from each other.

So you can have a perfectly square and astheically pleasing workplaces and living areas but by placing / or x shaped mud structures (so less maintenance costs) you can create "roundness" everywhere. This is especially helpful with market areas or open spaces or just keeping buildings as small as possible for maintenance cost reasons while providing roundness.

Basically you can play Telapis but build wooden structures and cities like a human as long as you build spaced out /, T, X roundness monuments*.
Last edited by AdmiralKittens; Dec 24, 2023 @ 4:20pm
Arl Eamon Dec 25, 2023 @ 1:16am 
Just putting x shaped dummy structures to fill the roundness need is dumb. I guess older versions was better at this regard. Because there should be a way to build round houses not only for filling a need but also for aesthetics.

Also; why can't we build the houses in any shape while we can make nearly all other buildings in any shape we want?

Just for clarification, can you please share a screenshot for "/, T, X roundness monuments" you mentioned?
Last edited by Arl Eamon; Dec 25, 2023 @ 1:19am
I do agree with this, I don't enjoy building them as much anymore. BUT, you can still do round houses by considering the buildings as an ensemble of houses/apartments/longhouses and not putting the units in a straight line, but rather have them in a more organic setup maybe even adding walls to round them up. for exemple[imgur.com]
Arl Eamon Dec 25, 2023 @ 4:11am 
Thanks for the screen. I get it. But, it is is still very far from what it was before. There is no freedom.

Also, I still don't get why the heck are houses built very differently from other buildings. You can built whatever you want with other buildings. There is already a working example of free build where we can't use it only for housing.
Last edited by Arl Eamon; Dec 25, 2023 @ 4:12am
The modification was done with simplification in mind from what I can remember.

Another reason : they wanted to develop the ongoing costs of housing with different commodities, and it's pretty cool how the houses are decorated and upgraded by the inhabitants themselves as they get access to more and more stuff. This system works because the houses all have the same size (only 3 choices), It'd be much harder to implement it for free-form buildings.

I understand your frustration, and I actually quit for a full year when the patch dropped, mostly because of this change. I came back recently though, and I'm having fun despite of it, I've learned to integrate the new buildings so they don't look too square-like and it looks pretty good !
Arl Eamon Dec 25, 2023 @ 9:56am 
I think I will get used to it somehow I guess. Thanks.
Pinback Jan 28, 2024 @ 7:32pm 
Originally posted by The Badgiest Badger:
I do agree with this, I don't enjoy building them as much anymore. BUT, you can still do round houses by considering the buildings as an ensemble of houses/apartments/longhouses and not putting the units in a straight line, but rather have them in a more organic setup maybe even adding walls to round them up. for exemple [/quote]How do you create the skinny interior walls in that image?[imgur.com]
Raydell Jan 28, 2024 @ 9:55pm 
I found that to create roundness, you just need to remove the corner tile of the wall.

Houses retain 100% isolation score with 1 corner wall tile missing, so you can build them in a cluster that will emit roundness around the corners.

Longhouses retain 100% isolation score even with 2 corner tiles missing, so you can build them in a row as well as a cluster.

I typically put a 1-tile decoration in place of the corner wall tiles. As a bonus, this allows the decoration's effect as well as the roundness "aura" to affect the insides of the house too.
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Date Posted: Dec 24, 2023 @ 2:46pm
Posts: 8