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Edit: wanted to add for the bugmen looks like they get 150% skill for the balticrawler breeder and 130% skill for fishing, but everything else they do has a really low skill%.
Obviously trading is also a huge factor, if your race is good at crafting something, you can capitalize on this and sell in bulk and buy cheap food or wheat. (Make bread for example without having farms for it) (Selling warprisoners is also a huge thing)
I never play bugman, they just make better soldiers, and most other races dislike them, supposed to be a very fight heavy nation, so build huge swarms and just take over regions and use taxes and tributes to cash in on food supplies and other things, take advantage of the endless breeding and the ability to just replenish soldiers endlessly. (Aswell as getting slaves for each region of skill that is lacking)
Cretonians for farmwork and husbandry, humans for research, Dondorians for mining/crafting things. (Warprisoners as slaves or just use the new surplus of denares and wait for the slave trader)
In other words: If I have a farm with 1 worker saying 1,13 production, it basically means that 1 farmer is feeding themselves, and about 1 additional pop (bc. some are gluttunous)?
For the farms its a little different because they are counted by food produced per year whereas fishers, hunters and husbandry are all measured per day. For me I look at as a way to boost your reserve as its more difficult to calculate that in a day to day way. However it produces say 10 units that would provide 20 meals to normal citizens.
Food is calculated a little weird and while I dont personally understand it exactly, so far just making sure that your overall production including the yearly dump from your farms is greater than your consumption you should be ok. When you get close to passing your production rate is when you run into trouble because you are burning through your buffer/warehouse stock. Also, remember that food in your stalls is not shown in your general stock. Only what is actually stored in your warehouse is shown on the right side of the screen.
Bottom line is make sure about half of your pop is making food and try to make your farms and pastures as big as you can to get the biggest bonus.
Trade. Trade and more trade. Mine up a bunch of stone or wood and sell it then buy wheat and turn it into bread at scale. Sell the bread and buy more wheat. You will make a food source and money at the same time. Grow your food over time and try to build mostly food sources in the start resist the urge to tech up fast. Ive had some success with building things small and gradually rebuilding larger and larger workshops and even farms as my population allows it.
Build hunters. So far ive been able to build 12 hunters before they start to lose production otherwise its 3 meat a day per hunter before bonuses. Try to maximize on your races specialities as much as you can and even look at rations as an option at least early on or only make rations. Again trade for the herbs with the money you've made selling bread. Hope that helps!
But how do you trade at the beginning of the game? I cannot create any embassies and therefore cannot identify any towns near to me. So I cannot even make trade agreements. How do you trade in your first year then? Seems I am missing something