Songs of Syx

Songs of Syx

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rubish 1 Apr 20, 2023 @ 3:55am
is reload rate for bows how many times they can shoot a volley off in a minute?
so at like max training in the files it says 8 so theyd be able to shoot 8 volleys per minute?
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robtock216 Apr 20, 2023 @ 4:27am 
i would assume so yes, pretty sure training and amount of bows assigned per troop also affects range quite significantly, max training and max bows seems to have made my archer teams snipers, nothing makes it anywhere near my gates my infantry are very bored at this point
Last edited by robtock216; Apr 20, 2023 @ 4:28am
Taste Apr 20, 2023 @ 11:31pm 
Originally posted by robtock216:
i would assume so yes, pretty sure training and amount of bows assigned per troop also affects range quite significantly, max training and max bows seems to have made my archer teams snipers, nothing makes it anywhere near my gates my infantry are very bored at this point

This dude ain't kidding. I finally tried a small army of 600 max bows max training tilapis (no other race is worth ranged training) and I could take on up to 8k troops at once, and that's only limited by their ammo! They hit like a nuclear gatling gun. Dev will definitely nerf this at some point when even argonosh squads fly apart like leaves.
robtock216 Apr 21, 2023 @ 5:47am 
Originally posted by Touch:
This dude ain't kidding. I finally tried a small army of 600 max bows max training tilapis (no other race is worth ranged training) and I could take on up to 8k troops at once, and that's only limited by their ammo! They hit like a nuclear gatling gun. Dev will definitely nerf this at some point when even argonosh squads fly apart like leaves.


I think the original plan from Jake for archers was that they are devastating to begin with against unarmoured bandits but later against armoured targets they would be a lot more limited on there damage output.
This would make sense, after all if your a group of bandits attacking a walled settlement then your a lunatic and should expect to get slaughtered in a hail of arrows.
of course its very hard to build an AI that understands your settlement is walled and attacking with some measly peasants is a bad idea.

I personally like the range on archers a lot, games where archers can only fire 2 foot in front of them annoy me so i guess it simply comes down to damage output or a more sophisticated armour equation later on when fine tuning combat, maybe at that point crossbows make an appearance and fill the armour penetration gap at the cost of range.

still, its very entertaining to watch legions slowly marching on your walls suddenly start exploding into red mist.
Gamatron  [developer] Jun 20, 2023 @ 6:42am 
Bows effects are fully tied to armour. With no armour, they are a bit like gatling guns, (but it's also a fantasy game, so you want that Peter Jackson LOTR feeling). With armoured foes, arrows just bounce off. This is intended, however not balanced to perfection. I intend to do that at some point, have no fear.
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Date Posted: Apr 20, 2023 @ 3:55am
Posts: 4