Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
At a certain size of your population they are even mandatory I would suggest.
You have to place the Hauler where you want the resources to be hauled to.
So e.g. put a Grain and Wood Hauler next to your bakeries when the warehouse isn't right next to it.
SoS highly benefits from short walk paths. So try to build self sufficient "cells" with a certain kind of industry, housing and basic services like eateries and lavatories. This way scaling your settlement should be easy ^^
Thanks for clearing that up, so def one by your warehouse and he will pick the best resource to bring?
Haulers will pick from the nearest warehouse or source (not 100% sure though).
You place them where you want resources. So if your carpenter uses wood and the warehouse is more than ~20 tiles away - place hauler with wood near said carpenter. For instance I place leather hauler in between my tailors and said tailors do not run all the way to warehouse for it - they take it from the hauler and it's a hauler job to get leather.
https://steamcommunity.com/sharedfiles/filedetails/?id=3034818933
So tldr:
- Do not place haulers near places where the resource is abundant. Like don't place haulers that haul coal near coal mine. Or don't place haulers that haul wood near a woodcutter.
- Do place haulers near places where resources are needed. Like do place haulers near that haul wood near carpenter.. Or do place haulers that haul leather near tailors.
Also IF you have unlocked Transports in the research tree, then you may want to place some near your resource producing clusters. Like placing one near your woodcutting area, that'd collect the wood there and take it to target warehouse:
https://steamcommunity.com/sharedfiles/filedetails/?id=3034824731
Like here I placed transport in between my massive woodcutting area. Transports work a bit differently than haulers/warehouses and need to have a designated warehouse to drop collected resources.
https://steamcommunity.com/sharedfiles/filedetails/?id=3034825518
https://steamcommunity.com/sharedfiles/filedetails/?id=3034825935
Haulers only haul a single resource of your choice - you'll be able to choose which one after you placed a hauler and clicked on it. Thus they cannot replace warehouses fully.
But they will bring a resource to a warehouse? i make a lot of fish this game, i need it in my warehouse
https://steamcommunity.com/sharedfiles/filedetails/?id=3034898697
Haulers only congregate resources on their spot, so that anybody who needs them could get them from there.
My big question is more on warehouse though, my only warehouse so far has 250 meat, if pop starts to starve, will they move up to eat raw meat?
250 raw meat seems quiet high; You should export the over production, if you aren't doing it already ;D
I would, but im paranoid-phobic of running out :D food stays with me
*Me, currently playing warm climate with fertility of 17% and only gems on my global map settling spot and with garthimis as a starting race* Food is good. Treasure food :D
I guess cold would be even worse, but warm hurts pastures more. Having to rely only on balticrawlers and only breeding them in mountains, cause base fertility is nothing, having almost no damn wood on the map, tiny amounts of water avaliable for farming... Luckily there's still an "exploit" of manually making a body of water and fishing from it. Otherwise it'd be real bad time. Still my insect brains decided to riot and stop balticrawler pastures for some time - half of the population starved to death.
I have like 4 or 5 bakeries supplying most of my food, this is the highest fertility roll ive ever had