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I found giving them a second set of cloths helpful, my cretorians still get cold of course but not as often.
Yes, all of my graveyards and my backup mass grave filled up with upwards of 300 dead bodies, cause of all of them was death. But not all of my citizens are given clothes, so maybe that's it? But I still assumed that access to hearths would prevent death due to cold.
I'm handing out clothes, but not even all of my citizens are getting one pair of clothes, never mind two. Maybe that's why?
For example cretonians only have a .13 (13%) resistance when "naked", needless to say if you have these fellows, no cloths doesnt end to well in.
In the tome of knowledge is a breakdown of stats for each race, cold/heat resistance is in the physics line.
I cant be sure but i think getting to a hearth is very similar to the bleed out mechanic, its basically on a timer depending on there resistance.
They stack, you can see this in the access panel, if you hover over the cloths icon itself it shows your average resistance boost, give them a extra set and it will increase,
Remember however 2 sets while is 100% its not 100% in reality its based on % gain, so a creatorian as mentioned is 17% so a 50% gain from 1 set is 25.5% resistance 2 sets is 38.25% and so on.
Thought id add a example, here ive changed it to 3 sets (3*.5) (about 4 days ago) you can see they have 1.4 (140%) cold resistance, which tells me i may have some logistics issues as a % of my pop didnt pick up a extra set as 4 days should have been enough time for everyone to get a 3rd set.
https://steamcommunity.com/sharedfiles/filedetails/?id=3031291722
Give them (more) clothes. Some species other die to cold.