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1)as bob mentioned wild food is amazing, you harvest it on 3rd? day of autumn, but you can give the order at any time.
2)hunting.
3) buying food, bread is very cheap. so very viable for your 1st season. (selling that 3-4 meat will ironically allow you to buy some 20 bread)
The biggest issue with pastures is without research there kinda bad for "survival" the hides and animals creates they produce is there main draw, and the farms you planted have no value untill next autumn.
It should be added that the workers will only harvest them if the workload is not too high. Gathering forageables appears to have a very low priority by default. Better to oversee the foraging in the beginning when food is scarce. I like placing Workstations at important locations when summer ends. That guarantees that someone will take care of the job.
Did you build your farms on fertile soil? Identify clusters with high base fertility with the minimap filtering tool and build your farms or ranches there. For farms I like to make them 20 tiles wide flanked by canals with a size of 3 x 3 for greatly improved output. A 100 % fertility farm produces 40 % more crops than a 60 % fertility farm. The total output of the farm is also affected by other modifiers though - like education, techs, experience, nobles.
Also, vegetables don't have a very high output in general and fruit farms also suck. However, fruit orchards supply you with a ton of fruit. The downside is that they take a few years to grow.
And finally... once you reach 1000 pop and can rule neighbouring regions and get loads of food in the form of tribute. It will get nerfed in future versions but right now it makes things nice and cozy. You can also plunder them once you reach Mayor (much recommended as you will rebuild them from scratch later anyway). This will give you a great temporary boost in resources and money.
if you select the land you are interested in and open there diplomacy screen (there flag)>diplomacy>regions>select the name of the one you was after. when you hover above it as a demand you can see the amount they want for it. (you cant buy capitols)
On the case of food are you storing it fast, it spoils very fast sat on the fields, and have you put points in spoilage reduction, its one of the 1st places i always spend some research, food gets some extreme gains from the 1st 2-3 points of spoilage reduction.
And if you're really desperate for food you can always build some fisheries. They produce food reliably and at an acceptable production rate without spending anything on improvements. Bread can also be mass produced without much farming input. But you also need a big bakery which I feel is a bit of a pain in the butt (trading is more efficient without investments but since your traders can't keep up you could just make it yourself).
Also, yes, channel size has an impact. Channels bigger than 3 x 3 increase the water level further but I feel that it doesn't really make up for the lost area. Smaller field size width also increases fertility more (if flanked by channels => better water distribution). 16 or 20 is best in my opinion though. Makes creating orchards less of a headache.
Late edit: a bigger import depot may also solve the problem with the traders. They can only sell items in quantities of 32 and small depots can only hold a couple of crates.
I also reduced rations from 2 to 1 for my cretonians and now I've made it back to harvest season without completely running out of fruits+vegetables.
If we assume only your cretonians are farming and your other 600 are other species, so 400 at single rations would consume about 3200 food a year (6.4k with double rations), this doesnt include any spoilage. as you can see its already a hefty number.
So having a loyalty of 100 and a target of 110% (the target is your rough actual loyalty) means you have a 10% leeway before you need to consider doing more or risk trouble. but you can always give them more and boost it to 120% ect.
(happiness is a big modifier to loyalty)
Some of the things they ask for in the opinions, are massive happiness bonus's but there just not the easiest to get or even effect everyone (pardons for example). but you can look at the population screen and cherry pick what you want to boost. consider opinions more like flavoured guidance.