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Important notice about tools and conscripts.
Every time someone is pulled in to training he will return all his tools to warehouse. This is very bad when your smith does that, because people tend to take a lot of days to fully equip back.
One big difference: I have Crets farming, fishing etc... But that's not too huge; it means I'd need say 100 humans instead of the 70 Crets.
Giant farms on most fertile areas, horse and cart to transport, houses nearby with key amenities. All seems to work nicely. Bakeries etc. upgraded max. No double rations.
But I suggest finding what you can specialise in exporting, and then try importing bread. It may be more efficient per capita than growing/baking your own.
Finally, it's possible you grew too fast, if you're now farming lower-fertility areas. Might be better to grow carefully, specialise in some exports early, and see if that can help you avoid sinking everyone into food.
For farms and pastures you want to stay just below 100% workload. 80-85% is a very safe place. If you are seeing anything below, you should reduce workers.
Herders have a certain amount of work to do every day, same goes for farmers. Putting more people to work just makes them finish earlier. I assure you, you can reduce herders to 50% capacity and still have them have some free time.
When you create a pasture and it says 15 workers, you can leave it at that.
For farms, you can assign half of what game sugests (1 farmer per 128 farm tiles). Just keep services relatively clouse.
1. Settle in temperate tile
2. Build Auroch pastures
3. ??????
4. You won!
Also make buildings round.
For the army size, under the sword icon, you can assign less people to the military. (Size of raids scale based on number of soldiers you have. Scaling of training/gear is based on victories versus raiders. So there is no reason for a large army unless it is to entirely scare off raiders.)