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That's when the game begins. You've had the first taste of the balancing act, but the demands get more varied and the economy gets massive and intricate.
You have to trade for everything you can't produce, and near as I can tell the world economy is real, the prices float on the in-game economy's supply and demand, no pre-set base prices so there's economic jockeying going on too. Here's the list of items produced and traded in the economy you're trying to find+make a place in[songsofsyx.com]. Specialization and collaboration is going to be the winning strategy, self-sufficiency is for the second-tier alliances. Vive la différence!
Just saw a video today of a 13'000 soldier vs 14'000 soldier battle. Yes it's modeled down to the individual soldiers. No the graphics are not pretty. The SoS dev said he was trying to fill in what he saw as weaknesses in a few different genres, Pharoah, one other I forget and *the Total War series* just to give you an idea of the ambition here. I'm so far from being able to contemplate fielding an army even a tenth that size it's not funny. I don't have any sense of how good the game's battle command AI is, I hope he's aiming at parity with something like Rise of Nations, where at the higher difficulties it'll try to create and exploit good matchups on the field, and run away from anything starting to look like it might get pyrrhic, but again I don't know if it is that good or has any hope of ever getting that good. The battle I saw, it looked like a pushover. But the opportunity's sure there.
The hurdles was just figuring out some mechanics and systems in the game. (Like finding where all the information is for some things, where to press dials and buttons to manage the city, which just takes some exploring and maybe pausing the game sometimes)
I wouldn't say the game is difficult right now at around 200 pop, but It's probably a bunch harder once you actually want to take territory and make more then a single city at the same time, but it also probably comes with experience and getting comfortable with the game.
Difficult and easy.
This is no Rimworld - Difficult.
It's new - Easy, to a point.
Breaking population thresholds is how you progress.
Numbers Indicate Population.
10-100: Easy.
100-250: Easy.
250-500: Raids start to happen for real and you might lose sometimes, but still easy if you know what you're doing.
500-1000: Starting to feel that food production need and you need to fix it to get higher, at this stage it gets abit harder.
1000-2000: At this point you need to start making people happy, or they will leave in droves, game starts to become a management game more then anything else, problem solving at this point get's abit repetetive.
2000+: Smooth sailing from here, unless you have a war with another region nearby who can attack you with a huge army.
There is pretty much no goal with this game, and there is no win condition, after 1500+ the game get's quite stale imo, I usually restart and try a new race or try a new tactic or starting location at this point.
The problem with the game right now is that the game becomes easier and easier the more you play it.
1: Education stacking + Research multiplier + Nobility + Upgrades + Tools + Race makes the resource gathering a joke.
2: The more people you get, the bigger the buildings you can make, the easier it gets to get everything.
3: The more titles you unlock the faster you get to end-game.
4: When you unlock taxes and tributes the game becomes too easy. (You can sustain multiple resources that you dont even make yourself with just taxing)
5: Raids are too easy aswell, they're barely geared at all, and when they are, you're well prepared to deal with them, its just free resources and manpower when a raid occurs, you take all their stuff and you make them all into slaves, free workforce for nothin' or free entertainment as they fight for their lives in the pits.