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Lol. Why even bother.
I cant even imagine making the O post. I have to believe you are just trolling. And if you arent, dude... how hard is it even?
yes you are. the game could be sold as "done" and it would have more content than most other games.
You're not wrong to worry about that though (lol Project Zomboid... but still an amazing game too), but if you look back at the update history of the game you'll see every few months a large patch drops. That was a big part of what sold me on it - after being very interested when I saw Arch and Ambiguous Amphibian playing it on Youtube.
and that's all that matters to me.
for example PZ is, despite being 10yrs in ea, THE BEST zombie sim.
I hate it when I play the game and see the next, big, juicy update on the horizon, which makes me not want to play the current version, because there'll be a better one "soon[TM]". It's a devilish cycle in which I buy a game and never play it.
I am not against EA, but I am against games being indefinitely held in development. (This doesn't apply to SOS obviously, since 2 years is way below the reasonable development time of a game; especially of such scale.)
I miss the days of games being done, functional and mostly bug free with 1-2 bug fix and QOL patches (yes, back then they were called patches). Which doesn't mean I also don't appreciate the ability for indie devs to have ongoing support for their dream project (but that's a different topic anyways).
I think the worst offender of this that comes to mind is Star Citizen and its still missing singleplayer campaign Squadron 42. And I've been a defender of it for a long while.
I pledged for this game in 2013(!), and it had already been in development up until that point. This was 9 years ago.
I mean you can just wait for it to fully release too
My issue was that some games just never release. And it seemed that was what you were celebrating as a "minority".
#Triggered.
Hunter gatherer gets old fast.