Songs of Syx

Songs of Syx

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SilverSpeedy Aug 3, 2022 @ 11:37pm
Feel like I hit a wall
Been playing, I got up to 90's in pop, made some military buildings and felt like I hit a wall after I did a training and bow/arrow building. After that everything dropped below 50% happiness. I could not get anyone new to join up and get random murders with less than 4% crime. I put the speed to max and nothing really change in happiness. Jobs went crazy to were I need more people again no one want to join. When people went to train melee or range that is when jobs went crazy and happiness really fell bad from lack of workers. Since cannot figure out where to people stay for better bonuses. Like my stone building in the mountain for beds. What races for jobs to make sure doing the current job for happiness.
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optimumscar Aug 4, 2022 @ 4:03am 
Top left of the UI is Citizens tab. Click that. From there you'll see a lot of stuff you'll be able to interact with and hover over for further stat breakdowns on what is happening in your capital and how people are reacting to them. You'll see this as a bar graph in green and red bars. Green being positive gains and red being negative loses for those menus, and clicking them bring further info. You'll also be able to look into each races needs (like what buildings, what food, what climate they like, ect) in the info tab once you click a race from the left hand side of the Citizens menu. Make sure you read over the info for the race so you know their needs for what's to come in the rest if the civilian menu.

After you've clicked a race (starting race is default), next click on the menu Population on the right side of the interface (with the bar graphs). This is mainly for seeing immigration, law stats, and slave stats on fulfillment/happiness. But you'll also be able to set up auto immigration from here as well.

Food being right under Population is where you set up what food the race you have selected will eat. You'll want to set it up as the races favorite food that the Info menu informs you of. You'll also be able to increase the amount of food/drink they are allowed to have, and see how many days you have left of food.

The Services menu is next. When you click that you'll see a break down for eating, sleeping, hygiene, drinking, and other services. When you hover over these it'll show you three stat break downs of those buildings and how their effecting your civilians. Access, proximity, and quality are the stats. You'll want to keep those in the 85%+ range.

Equipment is up next, While not really needed right away (You can wait till you have over 500 population) you'll be able to allow you population to wear clothes that protect from extreme weather and raise happiness as well as jewelry. You'll also be able to see storage below those. These are bonuses for that races happiness based on how much of the resource is stored at warehouses.

Environment is the next in line. A lot of info here that might be hard at first to get a hold of. This is where you see how infrastructure is mainly effecting you capital. Like how much happiness they are getting from roads, what buildings they are working in, and climate. Some races like square buildings, and others like round building but never both. Below these stats comes Access. These are more so more related to your buildings proximity to each other (in the form of noise) and decorations but they have an impact on happiness that differ from each race.

In the Religion menu, you'll see the three religions with a yellow mark next to the left of them. Click off two of those marks that are the lowest numbers. If you keep those on, you'll allow those marked religions into your city, and they will fight each other. Now you won't be earning any happiness from faith till you build a graveyard (and I recommend doing that rather quick to keep bodies from piling up and ruining happiness too).

The Work menu is up next. This is where you can see your workers stats and set up things like retirement age or work priorities. Clicking the work priorities button here will bring up another interface menu tab, In the top right of the subject menu, you should see a hammer icon, a heart icon, and a cancel icon. The hammer set all worker to set the priority based on their work skills (meaning what they are good at, but that doesn't mean what they are happiest doing). The heart icon will make it so working are doing what make them the happiest. While the cancel button will set it back to default. You can adjust them manually too once ya feel comfortable.

Now click on the Civilian tab in the top left UI again to bring us back to where we left off. Below the Work menu is Education. This is also something you can set aside till you have more population. As it allows you to set up if children go to school, or how much your population will educate themselves once you get access to a university (like the military training, this will each up a lot of oddjobbers).

And the last menu is Battle. This gives a run down on how battles or how your military will effect your happiness.

As for training, I kinda have little to work on from your info, but it sounds like you have no more oddjobbers (or negative workers) because they are all training as well? In the top left of the UI, right below the Civilian tab is the Army tab. Clicking that will bring up a menu filled with divisions. you'll have 4 to start with a max of 50 troops. You can lower the number of troop in a division (or removing it outright) till you have as many as you want to allow into the army so it isn't taking all of your oddjobers. Also once they reach a certain threshold of training they'll go back to working till they need to retrain (unless you raise their training to max to keep them as full time soldiers).
Last edited by optimumscar; Aug 4, 2022 @ 4:31am
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Date Posted: Aug 3, 2022 @ 11:37pm
Posts: 1