Songs of Syx

Songs of Syx

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fireborn Aug 18, 2022 @ 2:07pm
Garthimi are pretty useless, especially now
Their low morale make them an awful soldier in most situations, and they can rarely act on their own without instantly breaking, unless you train them really well which defeats the point using them as cannon fodder, especially when humans have higher blunt damage, and cretations make far better low trained conscripts since they have higher morale. It doesnt matter if they breed fast if their entire unit flees faster than everyone else. Fast breeding helps casualties, but they dont stay long enough to make casualties, making them a liability. With the new addition of the brawling mechanic (which is still broken btw) where two other species that are miles better than them hate them and brawl with them, it makes using them far more difficult. They are meant to be used en masse but you have treat them like some special child away from the other races, which can take up much more space than if they were huddled together. I find using them to be a hassle more than anything else, and basically only use them for mining. It isn't even worth using them for delivery and hauling when i need to build a special separate area for just them. I would say that I would use any other race far above them in every situation except for mining, and the only reason I would find myself using them is for role playing purposes. Their fast breeding is irrelevant when you only need a handful of them.
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Showing 1-9 of 9 comments
just.dont.do.it Aug 18, 2022 @ 2:26pm 
They could kinda work if they're your primary race, but then again why would you do take them as primary? Except that purely for roleplay with a rather big handicap, as at the moment they're literally the most difficult race to start with.

I agree that they need more stronger sides (or less hate, but that'll make them generic) to be more worthy. Although somewhat better morale will probably make them strong enough already. They're indeed way too eager to run for a "zerg wave" army type.
Last edited by just.dont.do.it; Aug 18, 2022 @ 2:35pm
Training them really well doesn't defeat their purpose, it's kind of their main point to train them up and give them good gear, it even says so in the description.

Not only does training massively increase morale, it also increases the hit and block chance among other things. Their spammability and their excellent fishing/crawler herding food production makes them useful as easy to satisfy (they like darkness, noise, etc.) food producers or miners in the most hostile climates, as all they need is mountains or access to water for fishing.

It's easy enough to breed->indoctrinate them, train all of them, then use the 100% trained Garth populace to hold a massive population of slaves, without which they can't do much on the world map. Their inherent armor and pierce value will always give them a pretty big edge over any other species (sans Dondo/Cret/Argo) -if- they're at the same or a higher equip level. This is especially apparent at later stages of the game where you run into max-equipped enemy armies.

Their greatest strength as your primary species is the ability to mass-produce elite units to send out to the world map, where they will not eat increased rations or occupy your services at home but will still count towards your population for reaching new titles, and (to a certain degree) slave submission. Their strong food production makes it easier to satisfy the Argonosh requirements, too.

I do agree that they should have better morale and maybe a little more weight to absorb blunt damage though. Better mountain digging speed, and probably better training speed as their low lifespan makes every year count.
Last edited by ⎛⎝Tiùwilo⎠⎞; Aug 18, 2022 @ 3:49pm
Roque the Rogue Aug 22, 2022 @ 11:20am 
i tried to roleplay with them being a ant hive of sorts, but the morale, lack of unique buildings is such a dump, you'd best try mixing dondorians and humans since dondorians like caves and humans can farm making a good mix.
Do you want all the species to be as OP as dondorians or humans, or would you rather everyone be as niche as the garthimi?
The Hat Sep 15, 2022 @ 3:02am 
They would benefit from another warlike companion race with a low birthrate, one that doesn't hate them.
You mean humans?
The Hat Sep 15, 2022 @ 2:06pm 
Originally posted by ⎛⎝Aarki⎠⎞:
You mean humans?

Humans certainly don't have a slow birth rate, are not particular good at war (or aggressive at getting into brawls). I was thinking more along the lines of a violent type of companion race that mirror their opposites for production, foods, birth rate, maybe housing. With the addition of them being reasonable at combat, possibly archery.
Last edited by The Hat; Sep 15, 2022 @ 2:07pm
They do have one of the slowest, if not THE slowest birth rate, they take forever to grow up. They are pretty high up there at being good at war, right after Dondos/Garth as they have loads of blunt damage, morale and weight. Also they're morally flexible (they joined Aminion's legions alongside the Garth in the lore), and perfectly compensate for the Garthimi's lack of intellect by absolutely acing research and administration.
Siluda Sep 18, 2022 @ 4:36pm 
Originally posted by just.dont.do.it:
They could kinda work if they're your primary race, but then again why would you do take them as primary? Except that purely for roleplay with a rather big handicap, as at the moment they're literally the most difficult race to start with.

I agree that they need more stronger sides (or less hate, but that'll make them generic) to be more worthy. Although somewhat better morale will probably make them strong enough already. They're indeed way too eager to run for a "zerg wave" army type.
weak ? THE DARKLORD SHALL RULE ALL OF LYX LONG LIVE THE POWER OF CHAOS
https://www.youtube.com/watch?v=EcTQ_Z8mRjA&ab_channel=Micha%C5%82Dabrowski
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Date Posted: Aug 18, 2022 @ 2:07pm
Posts: 9