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Off course, this game is early access, and most things seem temporary. So library may change to more intuitive one as you wish.
It's not Rimworld where having 30 unique snowflake characters would be pretty large-scaled. It's a game where you have (or you *should* have if you aren't there yet) thousands of people under your banner.
As for the library, it's stated in no uncertain terms that libraries would raise your knowledge cap. There's nothing in their description about "stopping knowledge from decreasing".
You do realize that's exactly what a grind is, doing more of something, especially when it adds little to enjoyment?
But when the whole game boils down to expanding and scaling, how does one mechanic where you have to expand and scale add little to your enjoyment? It's no different than having to build more farms if you need more food, or building more of anything. Your opinion on tech decay seems misplaced when you consider how much of a non issue it really is, just plan ahead and it will never cross your mind.
Had I seen in the demo this grindy tech tree, I wouldn't have bought this game.
Right now... it's so stupid, in the demo you even had doors (which the full v don't) basic stuff you had access to like egg hatcheries are locked behind the tech tree, choosing a initial race bears little consequence as you always have a pool of disposables from all races, people really shouldn't make the Demo version be THAT different from the full version, it's so wrong...
The tree itself is cookie-cutter like any other tech tree I've seen (including the +%).
The thing is, with so much science, do you have tons of things unlocked? or just the 1-3 industries you focus on? you arent really meant to research every production chain