Songs of Syx

Songs of Syx

View Stats:
Nightwalker Sep 1, 2022 @ 5:50pm
Tech too grindy, Library doesn't seem to perform described function
The fact technology decreases isn't particularly fun and just makes the game far more gridny that it should be. You'd think that when you get to the level where you can have a library that stores books, that the technology decreasing would be stopped, but this isn't the case.

Honestly, after seeing how tech worked in the demo and in the full game, I wouldn't have purchased the game as it is right now. Some people like grindy games, some don't. This is the ONLY game of this type that technology can decrease below a positive value, let alone decrease at all.
< >
Showing 1-15 of 44 comments
Donttouchmyhohos Sep 1, 2022 @ 6:03pm 
I would say allow it to decay, but not downgrade. Once you hit a milestone you cant go back, but you still need the same requirements to advance.
applejuck Sep 2, 2022 @ 1:31am 
I know, at first I had same impression as you. Most other games keep unlocked technologies, and they never lost. But this game is different. Losing knowledge made me annoyed. However I love songs of syx now. In this game, everything decay. Foods rot, clothes are worn off, tools break, and even buildings and money go away. This game request continuous expansion. So knowledge decreasing is not strange, and there is a way to go with this mechanism. I wish you would come to like this unique game.
Off course, this game is early access, and most things seem temporary. So library may change to more intuitive one as you wish.
just.dont.do.it Sep 2, 2022 @ 10:20am 
If anything in the game seems "grindy" to you then you aren't doing it enough. That's all.
It's not Rimworld where having 30 unique snowflake characters would be pretty large-scaled. It's a game where you have (or you *should* have if you aren't there yet) thousands of people under your banner.

As for the library, it's stated in no uncertain terms that libraries would raise your knowledge cap. There's nothing in their description about "stopping knowledge from decreasing".
Last edited by just.dont.do.it; Sep 2, 2022 @ 10:23am
.anointed. Sep 3, 2022 @ 7:34am 
Too grindy? Lol dude, you literally just have to place down a building and assign workers
UltimateTobi Sep 3, 2022 @ 9:07am 
The tech mechanic is pretty inventive and I like it. I hope it stays that way. Makes research actually meaningful instead of a one-and-done thing.
Nightwalker Sep 3, 2022 @ 4:19pm 
Originally posted by just.dont.do.it:
If anything in the game seems "grindy" to you then you aren't doing it enough.

You do realize that's exactly what a grind is, doing more of something, especially when it adds little to enjoyment?
.anointed. Sep 3, 2022 @ 5:33pm 
Originally posted by Nightwalker:
Originally posted by just.dont.do.it:
If anything in the game seems "grindy" to you then you aren't doing it enough.

You do realize that's exactly what a grind is, doing more of something, especially when it adds little to enjoyment?

But when the whole game boils down to expanding and scaling, how does one mechanic where you have to expand and scale add little to your enjoyment? It's no different than having to build more farms if you need more food, or building more of anything. Your opinion on tech decay seems misplaced when you consider how much of a non issue it really is, just plan ahead and it will never cross your mind.
Rorgash Sep 4, 2022 @ 1:12am 
I do find it a bit fast, like all my fishers wont forget how to fish just because some nerds stop studying fishing. But its quite easy to handle and it does mean that you cant just delete all research later in the game, getting hundreds of new workers.
Roque the Rogue Sep 4, 2022 @ 10:59am 
The Demo is a completely different game, this dev is lucky I passed my refund phase because I absolutely abhor what they done with research.

Had I seen in the demo this grindy tech tree, I wouldn't have bought this game.

Right now... it's so stupid, in the demo you even had doors (which the full v don't) basic stuff you had access to like egg hatcheries are locked behind the tech tree, choosing a initial race bears little consequence as you always have a pool of disposables from all races, people really shouldn't make the Demo version be THAT different from the full version, it's so wrong...
esturias Sep 4, 2022 @ 1:16pm 
Originally posted by UltimateTobi:
The tech mechanic is pretty inventive and I like it. I hope it stays that way. Makes research actually meaningful instead of a one-and-done thing.
I wouldn't call "+1% on something" meaningful. The loss of knowledge is fine, but not the degradation of the skills at that rate. I'd wish for a more complex system here.
Big Dog Sep 4, 2022 @ 6:12pm 
I find tech in the latest version much better than in the previous versions. If you don't like it, that's you, I personally have no problems with it,
Tchey Sep 5, 2022 @ 12:09am 
I like the tech system, just not the decay, but a little mod and it’s alright.
UltimateTobi Sep 5, 2022 @ 1:26am 
Originally posted by esturias:
Originally posted by UltimateTobi:
The tech mechanic is pretty inventive and I like it. I hope it stays that way. Makes research actually meaningful instead of a one-and-done thing.
I wouldn't call "+1% on something" meaningful. The loss of knowledge is fine, but not the degradation of the skills at that rate. I'd wish for a more complex system here.
Originally posted by Tchey:
I like the tech system, just not the decay, but a little mod and it’s alright.
The loss of knowledge/decay is what differentiates this tech mechanic from other games'.

The tree itself is cookie-cutter like any other tech tree I've seen (including the +%).
Science generation is to low. I got a Library (87 workers) and LAboratory (with 160 workers) + University with 80% education ob\ver my 2500 city overal. So basicaly i sacrifice 1/5 of my population just for maintaining Science and research basic needs. This need to be tone down.
Rorgash Sep 5, 2022 @ 6:58am 
Originally posted by Uter36:
Science generation is to low. I got a Library (87 workers) and LAboratory (with 160 workers) + University with 80% education ob\ver my 2500 city overal. So basicaly i sacrifice 1/5 of my population just for maintaining Science and research basic needs. This need to be tone down.

The thing is, with so much science, do you have tons of things unlocked? or just the 1-3 industries you focus on? you arent really meant to research every production chain
< >
Showing 1-15 of 44 comments
Per page: 1530 50

Date Posted: Sep 1, 2022 @ 5:50pm
Posts: 44