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Do you have plans to give the option of physically attacking cities later on?
I'm going to explore the possibility. There are a lot of challenges. First the AI needs to understand how to defend a city, then I need to generate cities, which is not easy.
Having a field battle stand in for a siege battle may not be ideal in some respects, but it is definitely a viable (and in my opinion attractive) compromise until/unless actual siege battles are implemented. I too found the auto-resolve only option unfortunate; I can't even tell why my army is supposed to lose.
As a guess, I assume my forces (outnumbering the enemy 150 to 101) have far too little training and equipment per soldier, as I raised the mobile force quite recently compared to my better-trained garrison. But the world map only really seems to show the enemy's numbers - not their actual strength, which can be quite different from their mere number as I understand it, based on the amount of gear and training they have (or lack).
Edit: I now see that it was probably just that we were jumping the gun; settlements are quite easy to take if you wait a while for the siege to improve your odds.
Perhaps you can have people put their cities on up on the Steam Workshop to be used as cities to invade.
Might still be a lot of siege mechanics to consider, though. Primarily, what to do about walls, and quite possibly whether the AI units can find their way around buildings in even a fairly spacious grid layout.
The whole trouble with ambition, I suppose, is it's very easy to go "Oh! It'd be cool if..." and end up with a to-do list longer than the Kardashians' collective surgical history.
You could even use the cities as a training set to teach a neural net how to randomly generate human looking cities that, for the most part some of us humans aside, would be functional. He would need a lot of cities for that, but it would be so cool and in the meantime yes please to invading user generated cities.