Songs of Syx

Songs of Syx

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Waddles Jan 23, 2021 @ 8:10pm
Need to assign workers?
Hello! I'm trying to dig this game, but I keep getting into the situation where it says "No assigned workers" even though they're assigned? For example, most annoyingly citizens will go skinny dipping, instead of fishing? I've had two colonies starve out because the workers just refused to do a job.

Is there a way to prioritize? Can that be a feature request!
Originally posted by Gamatron:
I see the problem! Half your population is retired. This can happen if your expansion rate stagnates, meaning the first wave of immigrants goes into retirement roughly at the same time. You can lower the retirement age manually, or wait for them to die off. In the meantime, I suggest deactivating all food services and reallocate those workers to farms. You can also export some of your surplus, such as fabric and import food for the credits. Good work, glad you like it. I'll add some demography info to the race screen to clarify this.
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Showing 1-7 of 7 comments
Gamatron  [developer] Jan 24, 2021 @ 12:09am 
You need to build slow and learn the ropes, that's the challenge of the game. All citizens are allowed some free time when they'll go skinny-dipping for instance. They are not slaves (unless you've made them slaves) It's unemployed people that build stuff, so you have to make sure there are some around when you're expanding by trimming employment in your rooms. (I will clarify this). Also distance is a huge factor. The distance subjects need to travel between work and services determines the efficiency of your city. There is a priority tool for rooms and structures, but not for rooms. You can suspend other rooms being built though. You can also slap down a janitor next to a bunch of work, which will focus work in that area.

Don't try to build everything at once. start with food production. A hunter with 10 employees is enough to see you through the first years. Then do once service at a time, then one industry. Don't build too big, expand when you have a surplus of idle people, but always make sure you have enough people working on food.

Hope it helps!
Athex Jan 24, 2021 @ 3:14pm 
Originally posted by Waddles:
Hello! I'm trying to dig this game, but I keep getting into the situation where it says "No assigned workers" even though they're assigned? For example, most annoyingly citizens will go skinny dipping, instead of fishing? I've had two colonies starve out because the workers just refused to do a job.

Is there a way to prioritize? Can that be a feature request!

Won't say better than Gamatron, but an easy early source of food is fishing, a little area over water for max 10 guys the 1rst year brings food over time, set 4 - 6 guys the 1rst year.
Same advice, Build one building at a time, and not too big at start. A small 8 room lavatory helps for happiness and a water access, pond, river, sea where guys can wash themselves. Happiness is a key to succeed :)
Waddles Jan 25, 2021 @ 6:04pm 
Thanks for the replies gentlemen! However the problem is persisting. I have about 500 people in my colony, and I keep encountering an issue where the food dwindles to zero because no-one is working? If I look, about 40% of the workers are "idle" hanging out by the middle of town. Furthermore the fishing spot is directly adjacent to the town so it's not distance - they just refuse to work? As well this includes builders as well, the idle ones just swim all day... And when food dwindles they just start leaving.
Gamatron  [developer] Jan 26, 2021 @ 4:13am 
Could be the internal storage for fish in your fish outpost is full. The fishermen won't work then. You can either increase the size of this storage, or build a warehouse that accepts fish. When an employee has nothing to do, he will give a hand in the vicinity of his workplace. If your construction sites are farther away from his reach, only unemployed people will go there to build. Hope it helps.
Athex Jan 26, 2021 @ 3:31pm 
Originally posted by Waddles:
Thanks for the replies gentlemen! However the problem is persisting. I have about 500 people in my colony, and I keep encountering an issue where the food dwindles to zero because no-one is working? If I look, about 40% of the workers are "idle" hanging out by the middle of town. Furthermore the fishing spot is directly adjacent to the town so it's not distance - they just refuse to work? As well this includes builders as well, the idle ones just swim all day... And when food dwindles they just start leaving.

Hello,
Maybe the Idling are retired people ? maybe you set retirement age too early. I got a lot of Idling old guys in my town, just spinning around waiting to rest in the closest graveyard ..

Perhaps they refuse to eat raw food anymore and need a kitchen + tavern to eat properly, their expectations are growing with time. Kitchen ask a lot of guys to run, I have 2.3k folks and this require almost 200 cooks ...

That's strange that they don't get fishes, try to set "fetch" fishes in a warehouse that have a central position and that cover the fishing spot.

Tell us if it works.
Waddles Jan 26, 2021 @ 7:47pm 
Gentlemen, again thank you!

Still no dice, I'm just going to keep restarting until I get it. If you're curious yourself here's my file: https://nextcloud.ironmantle.ca/s/Mif3XWPpLDHrS6r

Either way I'm quite enjoying the game so thank you! And I'm looking forward to the Phantom Menace and fat-boy slim campaigns :P
The author of this thread has indicated that this post answers the original topic.
Gamatron  [developer] Jan 26, 2021 @ 11:52pm 
I see the problem! Half your population is retired. This can happen if your expansion rate stagnates, meaning the first wave of immigrants goes into retirement roughly at the same time. You can lower the retirement age manually, or wait for them to die off. In the meantime, I suggest deactivating all food services and reallocate those workers to farms. You can also export some of your surplus, such as fabric and import food for the credits. Good work, glad you like it. I'll add some demography info to the race screen to clarify this.
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Date Posted: Jan 23, 2021 @ 8:10pm
Posts: 7