Songs of Syx

Songs of Syx

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martinuzz Oct 9, 2021 @ 6:49am
How to get to 100% food preference fulfillment?
I have all 3 their preferred food types available year round in plentiful abundance, spread neatly amongst my warehouses that are situated next to my eateries and canteens.
Yet my Dondorians' food preference fulfillment is only 50%.

Is that because I am using eateries? Should I demolish all my eateries and only use canteens?
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Showing 1-15 of 16 comments
Gamatron  [developer] Oct 9, 2021 @ 8:33am 
No, you just need all food types they like in canteens, or eateries. Dondorians wants meat, fish and mushrooms.
Dampfnudel Oct 9, 2021 @ 9:55am 
Originally posted by martinuzz:
I have all 3 their preferred food types available year round in plentiful abundance, spread neatly amongst my warehouses that are situated next to my eateries and canteens.
Yet my Dondorians' food preference fulfillment is only 50%.

Is that because I am using eateries? Should I demolish all my eateries and only use canteens?

Make bigger cantines/eatiers. In small buildings it can fail to offer all foods at the same time.
martinuzz Oct 10, 2021 @ 3:15am 
I guess I should build bigger canteens and eateries then. The food types are not the problem, I know what Dondorians like, and I have more than enough fish, meat and mushrooms.
Whiskiz Oct 12, 2021 @ 1:37am 
Originally posted by Gamatron:
No, you just need all food types they like in canteens, or eateries. Dondorians wants meat, fish and mushrooms.

i didn't realize you needed to supply all types of food preference for a race to receive full fulfilment

if you click on a citizen, it has a true/false flag on food preference - not a bar like everything else

yet in the citizens menu it displays the bar, to show it isn't just an either or state

this seems to be the same for other random stats like starving, immigrant and soldiers (the amount of soldiers only matters alot to Cantor, but is still not an either or state) - why were some of the stats on citizens randomly made to be true/false, while their counterparts in the citizen menu are bars?

would be handy to have consistency on info provided on the same thing in different places

is the citizen stat menu recently implemented? because there was that issue of red bars not actually having a negative impact either, that was then changed to grey to show that

it makes sense if so
Last edited by Whiskiz; Oct 12, 2021 @ 2:52pm
Gamatron  [developer] Oct 12, 2021 @ 6:04am 
Originally posted by Whiskiz:
i didn't realize you needed to supply all types of food preference for a race to receive full fulfilment

if you click on a citizen, it has a true/false flag on food preference - not a bar like everything else

yet in the citizens menu it displays the bar, to show it isn't just an either or state

this seems to be the same for other random stats like starving, immigrant and soldiers (the amount of soldiers only matters alot to Cantor, but is still not an either or state) - why were some of the stats on citizens randomly made to be true/false, while their counterparts in the citizen menu are bars?

would be handy to have consistency on info provided on the same thing in different places

is the citizen stat menu recently implemented? because there was that issue of red bars not actually having a negative impact either, that was then changed to grey to show that

it makes sense if so

Each time they eat they pick a fav food at random. If they are able to get it, they'll get food pref = true, else false. The stats are "amount of people that have food pref" / "total people".
Dampfnudel Oct 12, 2021 @ 6:30am 
Originally posted by Gamatron:
Originally posted by Whiskiz:
i didn't realize you needed to supply all types of food preference for a race to receive full fulfilment

if you click on a citizen, it has a true/false flag on food preference - not a bar like everything else

yet in the citizens menu it displays the bar, to show it isn't just an either or state

this seems to be the same for other random stats like starving, immigrant and soldiers (the amount of soldiers only matters alot to Cantor, but is still not an either or state) - why were some of the stats on citizens randomly made to be true/false, while their counterparts in the citizen menu are bars?

would be handy to have consistency on info provided on the same thing in different places

is the citizen stat menu recently implemented? because there was that issue of red bars not actually having a negative impact either, that was then changed to grey to show that

it makes sense if so

Each time they eat they pick a fav food at random. If they are able to get it, they'll get food pref = true, else false. The stats are "amount of people that have food pref" / "total people".

Hm. I feel it is impossible to fill the food fullfillment bar to 100% despite only fav food is offered and avilable. And there are enough cantines.

(human only settlement, bread&eggs served)
Whiskiz Oct 12, 2021 @ 5:48pm 
Originally posted by Gamatron:
Originally posted by Whiskiz:
i didn't realize you needed to supply all types of food preference for a race to receive full fulfilment

if you click on a citizen, it has a true/false flag on food preference - not a bar like everything else

yet in the citizens menu it displays the bar, to show it isn't just an either or state

this seems to be the same for other random stats like starving, immigrant and soldiers (the amount of soldiers only matters alot to Cantor, but is still not an either or state) - why were some of the stats on citizens randomly made to be true/false, while their counterparts in the citizen menu are bars?

would be handy to have consistency on info provided on the same thing in different places

is the citizen stat menu recently implemented? because there was that issue of red bars not actually having a negative impact either, that was then changed to grey to show that

it makes sense if so

Each time they eat they pick a fav food at random. If they are able to get it, they'll get food pref = true, else false. The stats are "amount of people that have food pref" / "total people".

will they pick a favourite food at random that you have in stock, or out of their entire list regardless?

either way it means you need to supply multiple foods each race which then needs to be brought all to eateries/canteens evenly - otherwise you'd need very large food buildings

or i guess multiple smaller food buildings serving different foods, which could be interesting. depending on who's in the neighbourhood

what about the soldiers stat? it's a true/false flag but in the citizen menu it's a bar and on both it says "the amount of soldiers" so it's not really an either or statement even for an individual - unless it's a single set amount of soldiers
Last edited by Whiskiz; Oct 13, 2021 @ 11:20am
Gamatron  [developer] Oct 13, 2021 @ 5:10am 
Originally posted by Whiskiz:
Originally posted by Gamatron:

Each time they eat they pick a fav food at random. If they are able to get it, they'll get food pref = true, else false. The stats are "amount of people that have food pref" / "total people".

will they pick a favourite food at random that you have in stock, or out of their entire list regardless?

either way it means you need to supply multiple foods each race which then needs to be brought all to eateries/canteens evenly - otherwise you'd need very large food buildings

or i guess multiple smaller food buildings serving different foods, which could be interesting. depending on who's in the neighbourhood

what about the soldiers stat? it's a true/false flag but in the citizen menu it's a bar and on both it says "the amount of soldiers" so it's not really an either or statement even for an individual - unless it's a single set amount of soldiers that a person will feel unsafe until reached, then safe when that number is reached or higher, or something

yes they pick from their favourite list, not what's on offer. Humans have 4 preferred foods for example. Fish among them. If fish is the only thing in the canteens, expect 25% food pref.
Dampfnudel Oct 13, 2021 @ 7:28am 
Originally posted by Gamatron:
Originally posted by Whiskiz:

will they pick a favourite food at random that you have in stock, or out of their entire list regardless?

either way it means you need to supply multiple foods each race which then needs to be brought all to eateries/canteens evenly - otherwise you'd need very large food buildings

or i guess multiple smaller food buildings serving different foods, which could be interesting. depending on who's in the neighbourhood

what about the soldiers stat? it's a true/false flag but in the citizen menu it's a bar and on both it says "the amount of soldiers" so it's not really an either or statement even for an individual - unless it's a single set amount of soldiers that a person will feel unsafe until reached, then safe when that number is reached or higher, or something

yes they pick from their favourite list, not what's on offer. Humans have 4 preferred foods for example. Fish among them. If fish is the only thing in the canteens, expect 25% food pref.

Very helpful :) So the amount of food they need is splitted over all prefered food.

If I have 4 rations; do they randomly eat 4 packs of one kind of food?
Whiskiz Oct 14, 2021 @ 12:45am 
i'd just like to point out that after testing, it's really easy to supply all types of food in one building without it having to be really big and works really well - you just need to have the food and enough workers in your eatery

the thing is the storage space isn't shared between the types of food like i thought, they each have their own storage and so each type of food will be supplied and filled if there's enough workers

just one double row of eatery and not even full workers, can easily supply my 1000 pop with 5 different types of food at least

for eateries anyway - canteens they seem to keep trying to spam the same 1 or 2 types of food, to the point where i wonder if it's a bug
Last edited by Whiskiz; Oct 14, 2021 @ 12:59am
Dampfnudel Oct 14, 2021 @ 2:13am 
Originally posted by Whiskiz:
i'd just like to point out that after testing, it's really easy to supply all types of food in one building without it having to be really big and works really well - you just need to have the food and enough workers in your eatery

the thing is the storage space isn't shared between the types of food like i thought, they each have their own storage and so each type of food will be supplied and filled if there's enough workers

just one double row of eatery and not even full workers, can easily supply my 1000 pop with 5 different types of food at least

for eateries anyway - canteens they seem to keep trying to spam the same 1 or 2 types of food, to the point where i wonder if it's a bug

Cantines need to be huge so they start to serve all foods
Whiskiz Oct 14, 2021 @ 2:33am 
Originally posted by Dampfnudel:
Originally posted by Whiskiz:
i'd just like to point out that after testing, it's really easy to supply all types of food in one building without it having to be really big and works really well - you just need to have the food and enough workers in your eatery

the thing is the storage space isn't shared between the types of food like i thought, they each have their own storage and so each type of food will be supplied and filled if there's enough workers

just one double row of eatery and not even full workers, can easily supply my 1000 pop with 5 different types of food at least

for eateries anyway - canteens they seem to keep trying to spam the same 1 or 2 types of food, to the point where i wonder if it's a bug

Cantines need to be huge so they start to serve all foods

https://imgur.com/bexMn9n

i have 18 work stations, double that in workers, 4 available foods - yet only 92 meat in meals

every now and then bits and pieces of other foods will be added, but not nearly as many

meanwhile any eatery big or small will fill all types of foods at roughly the same pace
Last edited by Whiskiz; Oct 14, 2021 @ 2:46am
Dampfnudel Oct 14, 2021 @ 2:50am 
Originally posted by Whiskiz:
Originally posted by Dampfnudel:

Cantines need to be huge so they start to serve all foods

https://imgur.com/bexMn9n

i have 18 work stations, double that in workers, 4 available foods - yet only 92 meat in meals

every now and then bits and pieces of other foods will be added, but not nearly as many

meanwhile any eatery big or small will fill all types of foods at roughly the same pace

That is a very small canteen.

My canteen had 200 work stations. It worked for perfect for 3k people.

I aguess you need to stay with eateries until you can scale big.
Whiskiz Oct 14, 2021 @ 2:58am 
Originally posted by Dampfnudel:
Originally posted by Whiskiz:

https://imgur.com/bexMn9n

i have 18 work stations, double that in workers, 4 available foods - yet only 92 meat in meals

every now and then bits and pieces of other foods will be added, but not nearly as many

meanwhile any eatery big or small will fill all types of foods at roughly the same pace

That is a very small canteen.

My canteen had 200 work stations. It worked for perfect for 3k people.

I aguess you need to stay with eateries until you can scale big.

i "can" scale bigger anytime, but i still feel like it's a bug when even a tiny eatery fills evenly

build a single row eatery with 14 storage for each food, then watch like 3 or 4 different foods get added before even that is filled

i'm guessing something is odd in the way the canteen works, which is somewhat different to the eatery

i highly doubt you're supposed to make a huge building for it to start working properly..
Last edited by Whiskiz; Oct 14, 2021 @ 3:00am
Dampfnudel Oct 14, 2021 @ 3:17am 
Originally posted by Whiskiz:
Originally posted by Dampfnudel:

That is a very small canteen.

My canteen had 200 work stations. It worked for perfect for 3k people.

I aguess you need to stay with eateries until you can scale big.

i "can" scale bigger anytime, but i still feel like it's a bug when even a tiny eatery fills evenly

build a single row eatery with 14 storage for each food, then watch like 3 or 4 different foods get added before even that is filled

i'm guessing something is odd in the way the canteen works, which is somewhat different to the eatery

i highly doubt you're supposed to make a huge building for it to start working properly..

I agree it is a bug
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Date Posted: Oct 9, 2021 @ 6:49am
Posts: 16