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Make bigger cantines/eatiers. In small buildings it can fail to offer all foods at the same time.
i didn't realize you needed to supply all types of food preference for a race to receive full fulfilment
if you click on a citizen, it has a true/false flag on food preference - not a bar like everything else
yet in the citizens menu it displays the bar, to show it isn't just an either or state
this seems to be the same for other random stats like starving, immigrant and soldiers (the amount of soldiers only matters alot to Cantor, but is still not an either or state) - why were some of the stats on citizens randomly made to be true/false, while their counterparts in the citizen menu are bars?
would be handy to have consistency on info provided on the same thing in different places
is the citizen stat menu recently implemented? because there was that issue of red bars not actually having a negative impact either, that was then changed to grey to show that
it makes sense if so
Each time they eat they pick a fav food at random. If they are able to get it, they'll get food pref = true, else false. The stats are "amount of people that have food pref" / "total people".
Hm. I feel it is impossible to fill the food fullfillment bar to 100% despite only fav food is offered and avilable. And there are enough cantines.
(human only settlement, bread&eggs served)
will they pick a favourite food at random that you have in stock, or out of their entire list regardless?
either way it means you need to supply multiple foods each race which then needs to be brought all to eateries/canteens evenly - otherwise you'd need very large food buildings
or i guess multiple smaller food buildings serving different foods, which could be interesting. depending on who's in the neighbourhood
what about the soldiers stat? it's a true/false flag but in the citizen menu it's a bar and on both it says "the amount of soldiers" so it's not really an either or statement even for an individual - unless it's a single set amount of soldiers
yes they pick from their favourite list, not what's on offer. Humans have 4 preferred foods for example. Fish among them. If fish is the only thing in the canteens, expect 25% food pref.
Very helpful :) So the amount of food they need is splitted over all prefered food.
If I have 4 rations; do they randomly eat 4 packs of one kind of food?
the thing is the storage space isn't shared between the types of food like i thought, they each have their own storage and so each type of food will be supplied and filled if there's enough workers
just one double row of eatery and not even full workers, can easily supply my 1000 pop with 5 different types of food at least
for eateries anyway - canteens they seem to keep trying to spam the same 1 or 2 types of food, to the point where i wonder if it's a bug
Cantines need to be huge so they start to serve all foods
https://imgur.com/bexMn9n
i have 18 work stations, double that in workers, 4 available foods - yet only 92 meat in meals
every now and then bits and pieces of other foods will be added, but not nearly as many
meanwhile any eatery big or small will fill all types of foods at roughly the same pace
That is a very small canteen.
My canteen had 200 work stations. It worked for perfect for 3k people.
I aguess you need to stay with eateries until you can scale big.
i "can" scale bigger anytime, but i still feel like it's a bug when even a tiny eatery fills evenly
build a single row eatery with 14 storage for each food, then watch like 3 or 4 different foods get added before even that is filled
i'm guessing something is odd in the way the canteen works, which is somewhat different to the eatery
i highly doubt you're supposed to make a huge building for it to start working properly..
I agree it is a bug