Songs of Syx

Songs of Syx

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Jay50 Oct 7, 2021 @ 3:02pm
Taxes
I know there already are a few topics about this, but I just don't understand it.
on the worldmap screen I set my cotton to tax lvl 2, and it now gives a number of '245'. What does this number mean?
Also, what exactly is being taxed? Import? export? Production? Internal trade? I read that you have to build an import depot and set it to 0% (or any other number if I want to import it). Why? If i'm not importing cotton then why would I receive any tax from it?

I also put some admin point into 'infrastructure', of which it says it increases production. When I hover over any of my producing buildings however, I don't see any increase in production. Am I missing something?

I hope someone can shine a little light on these topics! cheers!
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Showing 1-5 of 5 comments
Dracupuncture Oct 7, 2021 @ 11:47pm 
I believe you are only taxing imports, that said I'm still relatively newish to this game
Last edited by Dracupuncture; Oct 7, 2021 @ 11:48pm
Cheet4h Oct 8, 2021 @ 2:10am 
Originally posted by Jay50:
I know there already are a few topics about this, but I just don't understand it.
on the worldmap screen I set my cotton to tax lvl 2, and it now gives a number of '245'. What does this number mean?
Also, what exactly is being taxed? Import? export? Production? Internal trade? I read that you have to build an import depot and set it to 0% (or any other number if I want to import it). Why? If i'm not importing cotton then why would I receive any tax from it?

IIRC you're taxing production - a cut of the goods the people in your region produce are being sent to you.

To receive the goods you need an import depot set to that good - it's best to set the import amount to less than 100%, because otherwise traders will fill your stockpile and you won't have enough space to accept the tax.
Setting it to 0 is not needed, just set it to the amount you'd want to buy to keep your stockpile from being empty.
UltimateTobi Oct 8, 2021 @ 4:20am 
So "tax" is something tangible? It's not money? Otherwise, why would there need to be "space" for "tax"?

I don't own the game yet, but I try to learn as much of the obscure as possible, before I dive in.
Shad Oct 8, 2021 @ 5:22am 
Originally posted by Jay50:
I know there already are a few topics about this, but I just don't understand it.
on the worldmap screen I set my cotton to tax lvl 2, and it now gives a number of '245'. What does this number mean?
You will get 245 cotton annually. The word "tax" is a bit misleading, it's more like tribute.

Also, what exactly is being taxed? Import? export? Production? Internal trade?
Region production

I read that you have to build an import depot and set it to 0% (or any other number if I want to import it). Why? If i'm not importing cotton then why would I receive any tax from it?
You set up an import depot to receive the good. You set import to 0 so you don't end up buying it from traders and paying money.

I also put some admin point into 'infrastructure', of which it says it increases production. When I hover over any of my producing buildings however, I don't see any increase in production. Am I missing something?
Infrastructure improved regional production, and therefore the tax you receive from the region.
Jay50 Oct 8, 2021 @ 12:18pm 
Thanks guys for clarifying!
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Date Posted: Oct 7, 2021 @ 3:02pm
Posts: 5