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In short, the only real way to understand your food production/consumption is on the Goods screen. You can hover over the production/consumption bars in the graph to get a breakdown of how much of a given foodstuff was produced, consumed, exported, spoiled, etc. What I do is examine the previous 4 seasons and mentally add together all of the consumption numbers and compare that total to the amount produced during the harvest season. Naturally, if you have multiple foodstuffs being farmed you have to do this for each one and then add them all together to give a full picture of what your overall food production/consumption is.
My personal experience is that I always underestimated my food production before doing the above. I was always super paranoid though, I'd see the amount of stored food getting lower and lower during the year and fear I'd run out before harvest, hence my over compensation.
What I do at the moment is when I start a new settlement the very first thing built is a maximum size Farm or there about, something like 45x45. I'll take on any immigrants who want to join while that happens - the more hands the better! I just have to be careful to have enough of the crop I want to sow (as it requires 120-150+ to plant the field, but that's where harvesting helps).
Other food tips I'm aware of or have found (and I welcome anyone to correct any of these!):
You may also want to think about taxes in the foreseeable future if your starting region has a high prospect food source, as taxing foods is a great way to get tons of it. I generally fully rely on hunters until I can tax my start region, as hunters currently output massive quantities of food, especially when nearby animals.
So far it's what i'm doing, thankfully most of the land is 85% fertile so i'll start a second max size fruit farm. I might even start making rations so i can store the excess without worrying like i do in Rimworld.
Does the number of farmers i assign matter? I notice a 5th of the people can do the job, not sure why i would need to assign more
Check the workload, and never have it go to 100% with farms. With food I'd recommend the farms with the highest yields, maybe that's what you're doing. Farm food spoils though, so keep that in mind. Rationer uses 3 fruit for one ration, so it's not so good. Pastures have lower yield, but it's a continuous supply, so spoilage can be minimal. Same with the fishery.
Yes thanks, i noticed the farms also require very few workers
This as well as the fact you need it to keep certain races happy, namely Cantor, Dondorians, and Garthimi. Most pastures also make other products too (cotton, leather, and eggs), not in particularly large amounts but still a nice somewhat constant flow.