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and there are a arrow to left side of all of your divisions where you can send them off to armies.
you can also conscript soldier from your region, this is done on the map at your army.
In addition to this each region you control gives four mercenary divisions that can be hired and maintained for money (daily). Also, make sure you have military depots with resources for your armies or they will desert almost instantly (except for mercenaries, they don't need anything other than monetary upkeep).
To attack another city simply march your army up to the city. They will siege it, and after a few days you can assault and take the city (they may possibly surrender too, not sure about that though). If your army is weaker than the hostile garrison they will come out to attack you, although you can still sometimes beat them if you are not too outmatched. To garrison those conquered areas you just need to spend admin points.
Thanks for the help !
Didn't know however that drinks were needed to send an army out of my city. Had prepared rations, clothes and battlegear but I didn't think of drinks. Crap ^^
I left the borders of the city with my army for glorious conquests (and seing 1500++ professional soldiers getting wrecked by a 100 peasans garrisson but whatever) without them.
After that, the remaining soldiers in town that didn't join the army went starving and died... Their state was "confused".
They couldn't cope with missing the army campaign ? :(
But if you auto resolve right away when you reach a city/village you will automatic lose.
You simpley have to wait a little to see what the auto resolve tell you if you can win or lose.
Be patience and you will conquer for fun and glory.
If the garrison think it is stronger then you, it will skip auto resolve and go right into battle against you.
Noted for the auto-resolve as soon as I reach a city. It seems weird when I see the difference between my army and the garrison =(
I'll try this.
Thanks for your answers ^^
I've tried with less soldiers (15 divisions of 150), same behavior. Of course, there are less starving / confused subjects but it's like 200+.
I don't understand what's the problem to be honest.
Second, may be that you dont have enought supply depots for such force. as there is may not be enought supply wagon to support your force.
So I have a pop on 1500 and 300 slave, 600 out of my garrison 900, is elite.
I send out a force of 150 elite to a village of 86 enemy garrison.
I waited until I feel like it was worth attacking them. my loss was 1 soldier.
I have 22 of the largest possible army depots. Those ones contains 24k battlegear, 9k drinks, 15k clothes and 18k rations.
When I click on each division to join with my army, it tells me it will cost me something like 100 rations, 300 clothes and 60 drinks so even with my 20 divisions (150 elites each) I should be okay. For the battlegears, my whole army should need 20k according to soldiers tab. I have 24k in the depots and 10k in my warehouses.
I *should* be okay with all that :(
This is probably to simulate fortifications for the city, and also to make it so that surrounding hostile armies can help the garrison (as the armies dissapear once the faction is gone). Basically think its for balancing.
Do you know however why so many soldiers were not able to join the army and stayed in town "confused" until they die of starvation ? Is this something that happens in the past according to you ?
Yes, I thought I had fixed this. Happened once when you dig through mountains, or wall off the edge of the map. It's still not fixed I'm guessing...
My colony is 50% in a mountain I dug. Most (if not all) of the confused soldiers were indeed "stuck" next to the exit of the map in the mountain walls. If I send someone to dig the rock that blocks them, those soldiers are freed, are able to leave the map and are joining the army. There are several locations in my map where I had to do that to solve this (at least for this time).