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My first colony was gimped from the start tbh.
also at the start you can just target the few that are high deposits, only expanding the mine beyond when you have the extra manpower
also your Dondorians have work skill in mining
also once you get metal you can boost mine efficiency
Note that you can just include the lower yielding tiles, but then also lower the desired workforce at the mine. The tiles with the highest yields will be exploited first, as described in the tooltip. The average yield is lowered when you assign more workers, but not when you include fields with lower yield. Or if it is, it's likely a bug and should be reported.
I think this wasn't always the case. I remember that at some point it was useful to only build a mine on the highest-yielding tiles and only build a mine as large as the amount of workers you want to employ there, but this was changed in one of the last few updates.
only other problem there is the bigger the mine the more metal it'll cost for the auxiliaries to boost efficiency and in general
^this. In the beginning, when metal can be very scarce (boost clay output, wood output, coal..., maybe want to build a canteen?) it's nice to cut the additional fix costs of additional auxiliaries, then build additional ones as you expand the mine over time.
Only downside of this can be that rebuilding the mine will reset all worker experience.
Thats what I thought so far, Unless you have mass unemployment I will just export refined goods and eggs and buy the metal myself.
This begs the question:
Buy tools, metals, or iron&coal?
Buy iron, and buy coal if you need it (and don't mine or tax for it). Wait on tools until much later, they do not seem to be of that high importance until you have spare resources for them (and it can hurt you if you do not have a steady supply of them).
i'm currently buying tools for coal mine, ore mine and smelting and selling a ton of extra metal, then soon carpenter and pottery for extra furniture and pots
while also spending research on trade/sell/bartering bonuses (currently 4 levels for 20%)
while also spending administration on boosting production by +57% total
as well as the Master of Mines noble giving a bonus
only buy iron and/or coal if your map doesn't have good or any close deposits, or for some reason you really, really need the extra manpower
The only issue with tools is if you don't have a steady supply then it can cause a breakdown in your supply chain, and possibly a death spiral if it is bad enough. I never used them much so I can't be too sure about this but from what I have gathered it sounds like it.
only if you rely on them, not use them to over-produce for trade
you can get a death spiral when anything runs out - normal food production, clothing, drinks, soldiers
what's different
The thing with tools is if you make them, then if you use them on the prerequisite resources you can eventually cause a shortage that leads you to produce even less tools, making a self perpetuating problem.
It shouldn't be an issue if you pay any attention to it, but still needs to be watched.
Food absolutely, the others not really so much. Clothes kind of, but unless you have constant riots (which may be an issue in v0.59, not sure if it has changed) soldiers are not too much of an issue. Not sure why drinks would contribute to a death spiral unless it is the last thing that pushes the people over the happiness threshold.