Midnight Protocol

Midnight Protocol

View Stats:
Muldoon X9 Apr 26, 2021 @ 9:10pm
I thought I was stuck!
I started this up after listening to waypoint radio mentioning this game. I saw it ask for a username, so I typed in Data, as the name was displayed above. and then I couldn't guess the password. I even restarted and looked up the password here. I had no idea I just needed to key mash to get in. This had me stuck for a good ten minutes. Figured I would drop this feedback since I was really about to look for a way to do a bug report.
< >
Showing 1-7 of 7 comments
Sam  [developer] Apr 27, 2021 @ 1:19pm 
Thanks for the feedback!

How would you suggest we solve the problem?
Also curious to know what you thought of the rest of the demo? Thanks for playing in any case!
Muldoon X9 Apr 27, 2021 @ 4:36pm 
I enjoyed the rest of it! I'm looking forward to the release.


I think the lack of feedback is what got me. I hit enter on too short of passwords, and there was no indication for what the correct behavior was. I thought I missed a tutorial or manual that would give me the correct password. A lot of it hinged on me typing Data and not noticing I could have typed anything.

Here's a couple of ideas: having enter add to the keystrokes just for this (so it can't be failed), or some clear feedback to just keep typing. Or something like windows have a password hint pop up say "password is X characters long" so we're forced to type that many.


Hopefully this helps explain what my thought process was when I got stuck.
vexe00 Jun 5, 2021 @ 7:22pm 
Add an icon or arrow or something to imply the player has to press something, maybe.

It's hard to pull off without destroying immersion, because just saying "press something on your keyboard" completely ruins it and it already works as it should right now in my opinion.
Last edited by vexe00; Jun 5, 2021 @ 7:22pm
Muldoon X9 Jun 6, 2021 @ 4:59pm 
Well if it only showed up on a few failed tries, that would be fine. And I must contest that it works as it should, because like I said, I got pretty stuck.
Yotogaki Bavajheb Jul 15, 2021 @ 11:26pm 
Personally I'd just automate the entry animations, don't require the user to press anything. It's not like we have any actual control over what gets typed. Same applies to the emails imo (and anywhere else where what we type != what gets typed)
Sam  [developer] Jul 16, 2021 @ 12:16am 
Originally posted by Yotogaki Bavajheb:
Personally I'd just automate the entry animations, don't require the user to press anything. It's not like we have any actual control over what gets typed. Same applies to the emails imo (and anywhere else where what we type != what gets typed)

You can always autotab out of these if you dislike them (press tab to automatically fill in the text). That even works in the login screen. The reason this is not the default is that a lot of people enjoy typing out the emails and because you can also see redactions happening in the typing that add to the story. Autotab means you'll miss out on that.
Sam  [developer] Jul 16, 2021 @ 12:19am 
Wanted to briefly come back to this to say we addressed this problem by removing the username from the login screen. Not the prompt, mind you, but actual username spelled out on the screen. The only way this would fail if you still decide to type out 'data' out of your own volition, which would be an odd coincidence.

The fact that the user name was visible was inspired by the windows OS, but it's a pretty weird thing if you think about it. So thank you all for reporting this!
< >
Showing 1-7 of 7 comments
Per page: 1530 50