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But if you're asking for like, contextually sensitive music, I'd recommend stuff like Dishonored, where music can get quietly tense whenever near an enemy's detection range, which offers the player an extra cue for stealth play.
In other stealth games though, one that does that "hear them before you see them" use of sound is perhaps the Thief games. Guards make a lot of sound, coughing, humming, grunting, grumbling to themselves, with very loud footsteps that can be even more apparent depending on what kind of surface they're walking on. It's pretty brilliant for such "old" (1998) series.
Thief Gold, the first in the series, is also on sale for about $1 if you're invested enough to look at it firsthand and get it working correctly on a modern pc.
https://store.steampowered.com/app/211600/Thief_Gold/
Crypt of the Necrodancer
Furi (subtle but the music is important)
Bürtal Legend if I remember correctly
And everyones favorite: The WoW Murloc
Most games feature general combat/peace music, but enemy specific music is rare
There's distinct music that plays when you encounter security elements (such as gunpoints, basically turrets) that can often tip you off before you've noticed, especially if they get a lock on you through a window (through which they can't shoot).
Also all other enemies have distinct sounds and chatter, and to help reinforce the comic-book aesthetic, you can often see these distinct sounds as comic word text before opening a door to a new room, to give you a sense of what might be there. Cameras whir, janitors mutter, etc...
There are also enemies who have the ability to disappear when you see them, and reappear behind you - the battle music that kicks in is often a cue that one's nearby and has seen you, even if you hadn't yet noticed.
Do you have a youtube channel? I like video essays about games.
Alot of them have special sound effects that make you aware that they are approaching.
Sub bosses get a loud shrieking noise that sounds like a braking train.
Other smaller enemies that explode when they're close to you have a buzzing sound that gets louder the closer they are. They're called the Rot Ward.
Two classic examples would be tomb raider and the halo games. The latter use both vertical re-orchestration and horizontal re-sequencing with some randomization.
https://store.steampowered.com/app/1372320/Cloud_Gardens/
https://store.steampowered.com/app/582620/Copoka/
https://store.steampowered.com/app/683320/GRIS/
https://store.steampowered.com/app/1289310/Helltaker/
https://store.steampowered.com/app/1040550/Spring_Falls/
Again, I do NOT need a list of games where music is important, or where boss fights have unique music, or where music is a part of gameplay, or where the music is just really good. Specifically I am only seeking games where you can use an enemy's unique music/sound to tell when they are nearby and avoid them if you want to. (Although at this point I think it's clear that Windbound's system is unique and, aside from stealth-focused games, there probably aren't really any other examples.) Thanks. Wishing everyone the best.
There's Proteus, where everything you encounter have their own sound elements that contribute to the game's music... But IIRC even music-centered games, like Brutal Legend don't really do it- plenty of them have themes for characters, but not for every type of monster in them. Factions, maybe.
A couple of indie musical games which sound like they may have something like this (can't really remember, sorry!) and flown under your radar: Figment, Karmaflow, Ephemerid; Though I'm fairly sure the music in them is more situation/story than enemy-based.
and also has one of the best musicfights IMO
i still get flashbacks of that fight if i hear the song.