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The small boats have the advantage that at least in my experience, the crobsters don't have the best aim, and unless you're going really slow on a boat that's only one hull length they'll miss you. A canoe also can slip through really small gaps in rocks and coral formations. The trade off of course is inventory space and access to fire stuff. I think that works in your advantage with the sharks, if you're moving fast enough and your boat is small enough it's harder for the shark to hit you, or you can actually outmanuever them (dunno if it was just luck but once when I managed to pull a u turn and get behind one I stopped hearing the encounter music)
You can put a figurehead on the front of each of your hulls. So if you have a canoe with 2 outriggers that lets you get all three if you luck out. I like the Gorehorn and Plainstalker ones since the first gives you a certain amount of damage protection with a recharge between uses, and the second basically zaps any critter that gets too close to your boat.
If you're going sparse, I find the axe is the most important tool to keep around, there's a decent chunk of wood around, and they are the most durable of the hulls, plus in survival, you'll find wood in chapter one, so keep an axe or the mats to make one in the inventory you'll keep.
Once you get silk the glider is a nice little quality of life thing. Mainly just to skip trying to climb down the towers. But it's nice for the taller islands, and there are a few small islands made of the tower stone that have an area that you need to glide to that has more pots to break.
Play around with the sailing, if you learn it it becomes your friend. Tack into the wind (zig zag up the wind with your sail tight), you get the most speed when the wind is coming from the side. And learn how to handle the waves. Point your boat directly at the wave and it'll slow you down (or speed you up the least) but a boat in water mainly wants to go forwards and backwards as that's the easiest, so if you want the waves to help you, you want them to be pushing more on the side of the boat. Play with the sailing, see how the wind effects your boat differently based on how the sail is angled.
There is such a thing as too much sail. With a plain canoe, the grass sail works well, the wood one is gonna toss around a small boat and make it a lot harder to handle. Don't be afraid to downgrade your sail if you find a new one is giving you trouble.
Remember you can take apart boat parts without a loss. If you don't have a ton of stuff stored on it and you're finding the crossings difficult on a large boat, try taking it apart and trying with a smaller one that has more space to work with in avoiding obstacles and dodging sharks.
When you do the crossings, the waves are the key to success, at least in a small boat. The wind can be the key to failure. For the most speed and to ride over a lot of the obstacles you want to ride along the tops on the big waves as long as possible, they'll push you more than the wind does. But keep an eye on your sails, with the water as rough as it is there, if the wind starts to blow you around it can push your boat underwater and toss you around a bit. And when you're between waves try to avoid sailing straight into a tall wave, that can pop you too. You just have to try and remember where the obstacles are while you're up high and pay attention when your wave is coming down.
Whenever you get to an island, wait a bit and you'll have fish around the shore, you can easily kill them with a bow, sling or a spear even. Good source of food no matter what island you're at.
You can keep your cooked food in the fire and it won't degrade, only get it once you know you'll need it.
Food bags are good at slowing degradation.