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Ok, so I'm going to temperate some stuff from the perspective of someone who actually went tech build and finished the game in hard mode.
Main thing : Tech build as it is now SUCKS.
The energy regen is too low, the damage is weak in later stage of the game, and while energy guns are cool they're so power-hungry (so, less energy for gadgets) and inefficient overall that you more often than not end up out of juice with the opposition still standing strong, and have to rely on melee or guns with basic damage as you didn't invested point in their tech tree.
"Drop trick" : Kinda useless IMO.
If you're REALLY hurting for ammo or repair kits, why not, but there's plenty of ammo in this game - and even only one point invested in hangun gun tree make sure you get more than normal.
As for repair kits... if you're going to abuse saving and reloading, you might as well use that to simply take no damage at all in the first place. Every damage (bar a little amount during a early cinematic) is actually avoidable.
It requires some learning and save scumming, but it's true (and certainly never 30 reloads in a row).
My distinct impressions are as follows: Combat and Assault rigs rule the world. Dual-wield too. Handguns are the king and queen. Tech is vastly underpowered.
Drop 'trick' requires too much time and effort to be of any use, frankly. It's better to avoid damage in the first place, even by savescumming.
And repair kits are plentiful, on assault rig I saved up 54 kits before the last boss while playing on hard. Took 25k total damage too. Drain tech rules.
I thought it will be valuable to post some thoughts about the game. I think there are many flaws that - when patched - would make this game more playable (and replayable). As for now - it's good, but some mechanics and bugs are frustrating. And yes - guns are very powerful, gadgets sucks. They should add some damage boost when You are of higher level (just like skills in unique weapons).
if there is one thing the game wants you to use its a gun. I was melee all the way until i got to the gas area and switched out my mace.
I saw with my second run they're useful, but it's definitively possible to ignore them.
Then from there whatever you want. But if you want to make the last boss a 3 second fight: dagger-weapon type for their speed i.e. the ripper, servo booster, advanced shields i.e. doomguard defender (base integrity/resistance), and blade weapons 5. Scaling on resistances, damage reductions, attack speed, and integrity.
My tips for this puzzle simulator are therefore:
1) Note down where you found something that made you not be able to progress in the area. I.e. a door, a fire leak, gas. Note down if you could see what was behind it and coords/map location. Almost everywhere in the game is needed for progression except social experiment floor.
2) Use the time step option during puzzles if they are logically impossible. They are logically impossible because they are cleared using speed only attainable through the time stop.
3) Keep the beginner energy gun, it is cheap for shooting buttons.
4) Bullets can be used as tile weights.
I think this is one of the most important lessons the game doesn't teach by itself