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I'd expect this whole thing to take years.
The letter correspond to the size of the giver and receiver. Find the letter for the size of the giver and then go across that column to the row that corresponds to the letter ofr the size of the receriver. If there is a X where the two meet then there will be a scene. If there is no X in the box then no scene for that combination of sizes and position.
So my theory is the other postions just dont have fitted animations for them while the rest do depending on cercumstances. Atleast as far as I can tell every position can done by every current species but not every combination of that position because they have to be refitted which hasnt been done yet. Though thats just my speculation on that.
You really shouldnt bring in the laws of physics saying as a example as I have looked into each of the positions and they are be possible for any combination for one reason or another. Lets look at the easiest ones which would be butterfly doggy and just for the heck of it reverse cowgirl. In these three examples should be by what you said possible due to physics. How ever all three only work properly with their own species or body type. Example if a vulwarg is the giver it can only do butterfly if the receiver is of a smaller body type like a foxen. Even though by physics is should be possible for doggy position and reverse cowgirl.
And thats because due to the laws of physics those should be possible regardless of the body size in this game. How ever if those pairings dont have the animation set up then it will just skip the animation technically it still does the act in the code but we dont see it happen do to the animation not being there in the first place. So yeah you're so called laws of physics is a very poor example to use in video game logic atleast in this case considering for the laws of physics to work you have to program them in to begin with. Or in this case have the animation set up.